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Assessment through Achievement Systems: A Framework for Educational Game Design
ARTICLE

, , , The University of Texas at Dallas, United States

International Journal of Game-Based Learning Volume 1, Number 3, ISSN 2155-6849 Publisher: IGI Global

Abstract

Educational games have great potential as tools for motivating and engaging students, in addition to teaching learning content and objectives, but have had difficulty proving their potential through traditional means. This article proposes that recent advances in the achievement systems of entertainment games can be used to measure motivation and engagement in educational games, and can serve as a self-assessing tool for both students and teachers. Achievements may also be utilized as a way to measure things that have been traditionally difficult to measure, such as creativity, curiosity, and the nuances of problem-solving ability. This article proposes a structure for categorizing achievements in relation to assessment, and discusses future research directions for achievements as measures of assessment for educational games. The article covers both traditional and non-traditional measures of assessment as they relate to gaming achievement systems, as well as the psychological aspects of achievements and player behavior, good design principles for learning assessment achievements, and potential for achievements as an additional measure of motivational engagement by students.

Citation

Evans, M., Jennings, E. & Andreen, M. (2011). Assessment through Achievement Systems: A Framework for Educational Game Design. International Journal of Game-Based Learning, 1(3), 16-29. IGI Global. Retrieved March 28, 2024 from .

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