![](https://editlib-media.s3.amazonaws.com/sources/EDMEDIA_2018Jul10_1.png)
Project Based Learning: from the Idea to a Finished LEGO® Technic Artifact, Assembled by Using Smart Glasses
PROCEEDING
Michael Spitzer, Virtual Vehicle Research Center, Austria
; Martin Ebner, Graz University of Technology, Austria
EdMedia + Innovate Learning, in Washington, DC ISBN 978-1-939797-29-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Smart Glasses and 3D printers are now easily available on the market. The challenge is how to integrate them efficiently in a learning environment. This paper suggests a project-based learning (PBL) scenario how to construct, produce and assemble a planetary gear using Open Source tools, LEGO® Technic, 3D printers and Smart Glasses. The whole project-based learning scenario was implemented together with a 16-year-old student. Additionally, the assembly process using Smart Glasses was tested by seven users in a qualitative evaluation. The feedback of the student of the target group together with the feedback of other subjects was considered to improve the PBL scenario and the Smart Glasses (ReconJet) application. The evaluation showed the potential of Smart Glasses to improve hands-free assembly processes and supports the user to understand the structure and functionality of mechanical objects.
Citation
Spitzer, M. & Ebner, M. (2017). Project Based Learning: from the Idea to a Finished LEGO® Technic Artifact, Assembled by Using Smart Glasses. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 269-282). Washington, DC: Association for the Advancement of Computing in Education (AACE). Retrieved August 31, 2024 from https://www.learntechlib.org/primary/p/178327/.
© 2017 Association for the Advancement of Computing in Education (AACE)
References
View References & Citations Map- Adams, J., Kaczmarczyk, S., Picton, P., & Demian, P. (2010). Problem solving and creativity in engineering: conclusions of a three year project involving reusable learning objects and robots. Engineering education, 5(2), 4-17.
- Dewey, J. (1916). Democracy and Education. An introduction to the philosophy of education (Reprint 1997), Rockland, NY: Free Press.
- Ebner, M., Nagler, W., & Schön, M. (2013). Architecture students hate twitter and love dropbox” or does the field of study correlates with web 2.0 behavior. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (pp. 43-53).
- Frohberg, D., Göth, C., & Schwabe, G. (2009). Mobile learning projects–a critical analysis of the state of the art. Journal of computer assisted learning, 25(4), 307-331.
- Gartner (2016). Gartner Says Worldwide Wearable Devices Sales to Grow 18.4 Percent in 2016 [Press release]. Retrieved from http://www.gartner.com/newsroom/id/3198018
- Gomez-de-Gabriel, J.M., Mandow, A., Fernandez-Lozano, J., & Garcia-Cerezo, A.J. (2011). Using LEGO NXT mobile robots with LabVIEW for undergraduate courses on mechatronics. IEEE Transactions on Education, 54(1), 41-47.
- Kostakis, V., Niaros, V., & Giotitsas, C. (2015). Open source 3D printing as a means of learning: An educational experiment in two high schools in Greece. Telematics and Informatics, 32, 118-128.
- Krajcik, J.S., & Blumenfeld, P.C. (2006).Project-based learning. Sawyer, R.K. (Ed.), the Cambridge handbook of the learning sciences. New York: Cambridge, 317-333.
- Mosley, P., & Kline, R. (2006). Engaging students: A framework using LEGO® robotics to teach problem solving. Information Technology, Learning, and Performance Journal, 24(1), 39.
- Nagler, W., Ebner, M., & Schön, M. (2016, June). RIP E-Mail* 1965-✝ 2015. In EdMedia: World Conference on Educational Media and Technology (Vol. 2016, No. 1, pp. 475-484).
- Şad, S.N., & Ebner, M. (2017). Digital Tools for Seamless Learning (pp. 1-398). Hershey, PA: IGI Global.
- Schön, S., Ebner, M., & Kumar, S. (2014). The Maker Movement. Implications of new digital gadgets, fabrication tools and spaces for creative learning and teaching. ELearning Papers, 39, 14-25.
- Spitzer, M., & Ebner, M. (2015). Collaborative learning through drawing on iPads. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications, 633-642.
- Spitzer, M., & Ebner, M. (2016). Use cases and architecture of an information system to integrate smart glasses in educational environments. EdMedia: World Conference on Educational Media and Technology, 2016(1), 57-64.
- Steinhüser, M., Hannola, L., Papinniemi, J., Heinrich, P, & Richter, A. (2016). Detailed and Refined Industrial Challenges, version II. Deliverable 1.4. Project FACTS4WORKERS: Worker-Centric Workplaces in Smart Factories.
- Stocker, A., Spitzer, M., Kaiser, C., Rosenberger, M., & Fellmann, M. (2016). Datenbrillengestützte Checklisten in der Fahrzeugmontage. Informatik-Spektrum, 1-9.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References