You are here:

Bridging Art Education and Museum Experiences through Game-Based Learning
PROCEEDING

, , , , , , , Drexel University, United States

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

We present Keys to the Collection (KttC), a mobile-game for Art education developed for the Barnes Foundation in Philadelphia, USA for children aged 9-13 years. KttC aids children in developing knowledge about the basic elements and principles of art, including line, color, shape, and depth of space. The game provides experiences: To engage children in Art Education; To support creativity; To support cultural awareness contextualized in the art available. The Play Curricular activity Reflection Discussion (PCaRD) model guided the design of learning experiences in KttC. Players experience a narrative game through mini-games that involve a) curricular activities (Art-Creativity missions for learning), b) reflection (increasingly complex mini-games that require players to explicitly and intentionally build on old experiences from prior mini-games), and c) discussion (saving, posting, writing about ensembles, and creativity voting – a type of feedback on creativity by players).

Citation

Foster, A., Shah, M., Barany, A., Katz-Buonincontro, J., Rangan, P., Gross, K. & Speck, R. (2017). Bridging Art Education and Museum Experiences through Game-Based Learning. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2324-2326). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved January 23, 2020 from .

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References