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A Virtual Education: Guidelines for Using Games Technology
ARTICLE

JITE-IIP Volume 13, Number 1, ISSN 2165-3151 e-ISSN 2165-3151 Publisher: Informing Science Institute

Abstract

Citation

Schofield, D. (2014). A Virtual Education: Guidelines for Using Games Technology. Journal of Information Technology Education: Innovations in Practice, 13(1), 25-43. Informing Science Institute. Retrieved January 27, 2020 from .