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An Investigation of Tradeoffs between Techniques to Support User-centred Evaluations of Adaptive Game-based Learning Systems
PROCEEDING
Catherine Mulwa, Donal Fitzpatrick, Dublin City University, Ireland ; Vincent Wade, Adapt Centre, Trinity College Dublin, Ireland
Global Learn, in Limerick, Ireland Publisher: Association for the Advancement of Computing in Education (AACE)
Abstract
This paper presents the results of an investigation of existing tradeoffs between evaluation techniques (methods, criteria and metrics) to support user-centred evaluations of adaptive game-based learning systems developed from 2000 to date. Adaptive game-based systems are developed in technology-enhanced learning environments which increasingly offer possibilities for adapting and personalising learning activities and experiences. Evaluation of these systems is a significant but very complex area of research in itself, depending on the aspect of adaptivity that needs to be evaluated. Several evaluation techniques need to be combined and executed differently in order to produce good results. A review of such systems was conducted and the results presented. A review of these systems was also conducted.
Citation
Mulwa, C., Fitzpatrick, D. & Wade, V. (2016). An Investigation of Tradeoffs between Techniques to Support User-centred Evaluations of Adaptive Game-based Learning Systems. In Proceedings of Global Learn-Global Conference on Learning and Technology (pp. 252-261). Limerick, Ireland: Association for the Advancement of Computing in Education (AACE). Retrieved August 31, 2024 from https://www.learntechlib.org/primary/p/172731/.
© 2016 Association for the Advancement of Computing in Education (AACE)
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