Computer Game Design Classes: The Students' and Professionals' Perspectives
Informatics in Education Volume 9, Number 2, ISSN 1648-5831
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present results of a survey on both the students' and working professionals' expectations from game design course and opinions on game designer job. Although sometimes consistent, the answers from the two groups often reveal significant discrepancies. We believe that the results presented in this paper can help improve the quality of computer game design courses and make their learning outcomes more compatible with the needs of the computer game industry.
Swacha, J., Skrzyszewski, A. & Syslo, W.A. (2010). Computer Game Design Classes: The Students' and Professionals' Perspectives. Informatics in Education, 9(2), 249-260.
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Perception, Equity and Accessibility: Comparing Student and Professional Perspectives on Game Development Courses
Lisa Castaneda & Thomas Swanson, foundry10, United States
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 745–750
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