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An E-portfolio System to Promote Development of Gaming Instructional Materials for Cultivating Students’ Problem-solving Abilities
PROCEEDINGS
Toshiki Matsuda, Tokyo Institute of Technology, Japan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
This research examines ways to support efficient development of gaming instructional materials based on Figure 1 in each subject area. The basic policy of support is to offer basic dialog templates and sample gaming materials, and prompt their usage. This policy will help a developer to focus on considering contents of dialog rather than writing the program for controlling dialog. In this research, graduate students will be the main developers of gaming materials while learning techniques of instructional design, and cultivating their ability to perform problem solving along with Figure 1. For this end, I design an e-portfolio system as a support system to record processes of developing games, evaluate them collaboratively, share them and result of trial lessons with use them.
Citation
Matsuda, T. (2015). An E-portfolio System to Promote Development of Gaming Instructional Materials for Cultivating Students’ Problem-solving Abilities. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1142-1149). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 31, 2024 from https://www.learntechlib.org/primary/p/152139/.
© 2015 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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