Knowledge-based assessment in serious games: an experience on emergency training
Nicola Capuano, University of Salerno, Dep. of Information Engineering, Electric Engineering and Applied Mathematics ; Richard King, Serious Games Institute, Coventry University Enterprises Ltd., UK, United Kingdom
Journal of e-Learning and Knowledge Society Volume 11, Number 3, ISSN 1826-6223 e-ISSN 1826-6223 Publisher: Italian e-Learning Association
Emergency preparedness is a promising application field for digital serious games enabling the simulation of real emergency scenarios and allowing a high learning transfer thanks to engagement and focus on specific tasks. Games can also play a role in the assessment that may happen without interrupting the learner, observing and evaluating what she is doing. Based on these premises we defined a serious game for evacuation training targeted to primary and secondary school students. The student is immersed in a virtual environment representing her school during an emergency with the aim of evacuating the building and adopting the correct behaviour. Any performed action is evaluated by the system, feedback is provided immediately and also when the game ends. Recovery micro-learning resources are then arranged and provided to the student to explain any errors they made and to help them reach better performances. The system is based on the application of a theoretical framework for evidence-based assessment where knowledge-based structures have been used to represent emergency skills and to relate them to possible actions within the game. An experiment with students coming from four Italian schools has been also performed to validate the models and the prototype.
Capuano, N. & King, R. (2015). Knowledge-based assessment in serious games: an experience on emergency training. Journal of e-Learning and Knowledge Society, 11(3),. Italian e-Learning Association.
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Jaime Caroca, Mario Bruno & Roberto Aldunate
Journal of e-Learning and Knowledge Society Vol. 12, No. 4 (Sep 27, 2016)
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