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Mobile Educational Games
PROCEEDINGS

, , , Hong Kong Polytechnic University, Hong Kong ; , City University of Hong Kong, Hong Kong

EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper discusses the potential uses of mobile devices in education. It looks at the emerging capabilities of powerful and mobile PDA devices to deliver a variety of educationally relevant games. An example of a "Grammar Slot Machine" is introduced.

Citation

James, J., Csete, J., Beaton, B. & Vogel, D. (2003). Mobile Educational Games. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 801-802). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved February 27, 2020 from .

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