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Genesis, use, reuse and transformation of a learning object
PROCEEDINGS

, Faculty of Education, Canada

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Phoenix, Arizona, USA ISBN 978-1-880094-50-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Learning objects are touted as reusable. But what exactly do we mean by 'learning object' and by 'use' or 'reuse'? In this paper I compare and contrast the genesis, use, reuse and transformation of two mathematics learning objects. In describing and analyzing the evolving personal relationship between the objects and their developer and user, I suggest that the essence of a learning object is the pedagogical model of which it is an instance. And, potentially, the use and reuse of a learning object may transcend the boundaries of its pixels. That is, the pedagogical model of a learning object may come to 'inhabit' its user and manifest itself in situations where its digital form is not present.

Citation

Gadanidis, G. (2003). Genesis, use, reuse and transformation of a learning object. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 966-969). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 31, 2020 from .

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