You are here:

Integrating an Educational Game in Moodle LMS

, , ,

IJDET Volume 10, Number 4, ISSN 1539-3100 Publisher: IGI Global


The authors present a learning platform based on a computer game. Learning games combine two industries: education and entertainment, which is often called "Edutainment." The game is realized as a strategic game (similar to Risk[TM]), implemented as a module for Moodle CMS, utilizing Java Applet technology. Moodle is an open-source course management system (CMS), which is widely used among universities as an eLearning platform. Java Applet enables development of rich-client applications which are executed in web browser environment. During the game, players receive questions from specified Moodle quiz, and all answers are stored back into Moodle system. Students can later verify their score and answers, and examine the test that they actually worked on during the game. This system supports synchronous as well as asynchronous interaction between players. (Contains 7 figures.)


Minovic, M., Milovanovic, M., Minovic, J. & Starcevic, D. (2012). Integrating an Educational Game in Moodle LMS. International Journal of Distance Education Technologies, 10(4), 17-25. IGI Global. Retrieved January 19, 2020 from .

This record was imported from ERIC on July 1, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.