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Virtual Worlds: Inherently Immersive, Highly Social Learning Spaces


Theory Into Practice Volume 47, Number 2, ISSN 0040-5841


Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as many examples from practice that can be modeled or adapted. A range of examples from K-12 and higher education are given, and the progression of both teacher and student is viewed in terms of learning styles and behavioral needs. Five essential steps for those wishing to develop their own projects are provided, as well as a list of useful resources. (Contains 5 figures and 5 notes.)


Johnson, L.F. & Levine, A.H. (2008). Virtual Worlds: Inherently Immersive, Highly Social Learning Spaces. Theory Into Practice, 47(2), 161-170. Retrieved September 19, 2021 from .

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