
EPIC WIN: Designing for success with game-based learning
PROCEEDING
Larysa Nadolny, Iowa State Univ, United States
Society for Information Technology & Teacher Education International Conference, in Savannah, GA, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
Throughout history, games have engaged players of all ages in a shared experience of persistence, challenge, failure, and success. This has been achieved through a wide variety of gaming strategies and structures, from role play to puzzle and digital to paper. The recent popularity of designing curriculum with games in mind has shows that some game structures translate well to academic environments (EPIC WIN) while some are an EPIC FAIL. Larysa Nadolny will share her experience with designing and teaching in game-based learning environments and practical steps to get started with your own course. @GBLedu
Citation
Nadolny, L. (2016). EPIC WIN: Designing for success with game-based learning. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 33-36). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved February 27, 2021 from https://www.learntechlib.org/primary/p/171646/.
© 2016 Association for the Advancement of Computing in Education (AACE)
References
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