Pervasive Learning: e-Learning In Future
Luyi li, Yanlin Zheng, Hiroaki Ogata, Yoneo Yano, Tokushima University, Japan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Phoenix, Arizona, USA ISBN 978-1-880094-50-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract: Recently, as a new-brand computing paradigm, Pervasive computing (also called Ubiquitous computing), has attracted more and more researchers. The essence of pervasive computing is on developing new computing paradigm and corresponding interactive manners between human beings and computers. The purpose of pervasive computing is to make computers really enter human lives, become pervasive necessary just as air, water and electronic, and easy to use just as our pen, paper or folk. At first, this paper thinks if pervasive computing technology is applied into education, it will provide education with charming opportunities and new challenges. Most importantly, this paper creatively puts forwards one new issue: Pervasive learning (p-Learning), including the relations between pervasive computing and p-Learning, the core belief of p-Learning. This paper will give some application scenarios of p-Learning and prospect future research topics on p-Learning.
li, L., Zheng, Y., Ogata, H. & Yano, Y. (2003). Pervasive Learning: e-Learning In Future. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1933-1936). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).
© 2003 Association for the Advancement of Computing in Education (AACE)