Society for Information Technology & Teacher Education International Conference
Apr 11, 2022
Editors
Elizabeth Langran
Table of Contents
Number of papers: 370
-
Implementing Video Annotation Software in Teacher Education: Experiences of a Practicum Supervisor
Amy Boniface, Northern Arizona, United States; Clement Lambert & Tina Chaseley, Northern Arizona University, United States
Video annotation software in education has been at the center of scholarly attention in recent times. However, little attention to its use in the practicum supervision of teacher candidates is... More
pp. 1789-1793
-
Educators’ Perceptions of the Challenges of Using Online Educational Marketplaces
Jeffrey Carpenter, Elon University, United States; Catharyn Shelton, Northern Arizona University, United States
The purpose of this study was to understand educators’ perspectives regarding challenges with the online educational marketplace, TeachersPayTeachers.com (TpT). Over 1,300 TpT users from across the... More
pp. 1794-1799
-
Synchronous Environment and Strategies: Supporting Online Learning
Suparna Chatterjee, Arkansas Tech University, United States
Synchronous learning environment and strategies support learners’ learning in an online environment. Course webinars provide a synchronous environment supporting learners’ personal dimension of... More
pp. 1800-1803
-
Personalized English Language Learning through a Robot and Virtual Reality Platform
Yu-Li Chen, Chun-Chia Hsu, Chih-Yung Lin & Hsiao-Hui Hsu, Lunghwa University of Science and Technology, Taiwan
This study aimed to examine student English learning experience by designing an English learning platform integrating virtual reality and a robot using artificial intelligence. Two students... More
pp. 1804-1807
-
A Guided Exploration of XR Technologies for Education: Implications for Teacher Education and Future Research
Todd Cherner, The University of North Carolina at Chapel Hill, United States; Alex Fegley, Coastal Carolina University, United States
The global edtech marketplace is rapidly growing, and it is predicted to reach a $404 billion valuation by 2025. One area fueling that growth is the emergence of extended reality (XR) technologies.... More
pp. 1808-1811
-
An Evaluation of Perceptions Regarding Mentor Competencies for Technology-based Personalized Learning
Pallavi Chhabra, Danielle Chine, Adetunji Adeniran, Shivang Gupta & Kenneth Koedinger, Human-Computer Interaction Institute; Carnegie Mellon University, United States
The use of technology-based learning systems to provide individualized instruction through tutoring for K-12 students is gaining increased attention, especially as a result of the COVID pandemic.... More
pp. 1812-1817
-
Using Annotated Video-Analysis Software to Impact Student Self-Reflection
Jason Davis & Jennifer Burke, Millersville University, United States; Krisan Meyer, Santa Clara County Office of Education, United States
This presentation explores the use of an annotated video-analysis platform to impact teacher reflection and supervisor feedback. The role of reflection and feedback are vital to the ongoing... More
pp. 1818-1822
-
Psychoeducational strategies for teaching inhabitants of the virtual global community
Richard Dietzel & Diana Martin, Keiser University Graduate School of Education, United States
Cognitive and social psychology provide insights into the ways humans adapt to dynamic environments. The development of cybernetics over the last 30 years has changed the way we think, the way we... More
pp. 1823-1827
-
Using Facebook as a Community of Practice to Support Classroom Management Learning
Travis Dimmitt & Linda Gray Smith, Northwest Missouri State University, United States
Facebook has become a Community of Practice supporting the learning of teacher candidates in Classroom Management courses as well as a support for current student teachers. The closed Facebook... More
pp. 1828-1831
-
Faculty Experience Using Synchronous Video Conference Technology to Assess Student Psychomotor Skills: Initial Protocol
Heather Disney, University of Saint Augustine for Health Sciences, Walden University, United States; Debra Crawfordbpiecka Tyrr & David Perry, Walden University, United States
There is a growing need for physical therapists in the United States; thus, there is a need to educate students to meet the demand in this profession. The problem this study plans to address is the... More
pp. 1832-1837
-
Project Management Skills for Teachers and Useful Technology Tools
Adebola Fadipe & Leping Liu, University of Nevada, Reno, United States
Project management skills are pertinent to educators. With the COVID-19 pandemic recently that threw educators into a world of distance learning with little to no prior training, a knowledge gap... More
pp. 1838-1844
-
Updating the game for a new today: In-service teachers’ perspectives on online gaming and education during the pandemic
Enrico Gandolfi, Eric Vongunten & Rezwan Shihab, Kent State University, United States
The relationship between video games and in-service teachers has always been multi-faceted and controversial. On the one hand, educators are increasingly aware of the learning potential of this... More
pp. 1845-1850
-
Career & Technical Education (CTE) Programs and the Integration of Technology During COVID 19 Pandemic
Jorge Garcia, University of North Texas, United States
The Covid-19 pandemic abruptly interrupted educational institutions (schools, colleges, and universities) and Career & Technical Education (CTE) programs had to adapt to online learning. CTE... More
pp. 1851-1855
-
Insights from Teaching with a Virtual Robotic Solution During the Pandemic: A Mixed-Methods Inquiry
Lauren Harter & Jason McKenna, VEX Robotics, United States; Rachel Van Campenhout, Duquesne University, United States
Educational robotics has been increasingly incorporated into K-12 classrooms as an effective way to integrate STEM subjects and increase student attitudes toward STEM. The disruption of in-person... More
pp. 1856-1866
-
Exploring 3rd Grade Teachers' Technological Pedagogical and Content-Game Knowledge
James Hernandez & Iliana Alanís, University of Texas at San Antonio, United States
This study aimed to investigate 3rd grade teachers’ Technological Pedagogical and Content Knowledge- Game (TPACK-G) confidence in one selected school district. The results of the survey were... More
pp. 1867-1872
-
Gaming in the classroom? A former sixth grade teacher’s perspective of video game learning in the classroom
James Hernandez & Iliana Alanís, University of Texas at San Antonio, United States
: This study incorporated a phenomenological interview structure in which a former sixth grade teacher discussed his digital game knowledge and use in the classroom. The interview protocol included... More
pp. 1873-1878
-
Pupils’ experiences of utilizing learning analytics to support self-regulated learning in two phenomenon-based study modules
Laura Hirsto, Teemu Valtonen, Mohammed Saqr, Susanne Hallberg, Erkko Sointu, Jenni Kankaanpää & Sanna Väisänen, University of Eastern Finland, Finland
The aim of this study is to understand primary level pupils’ experiences and perspectives of learning analytics (LA) and self-regulated learning after two phenomenon-based learning modules in a... More
pp. 1879-1885
-
Am I Still Teaching Them?
Kolleen Homuth, Central Michigan University, United States
There is widespread concern among educators about incorporating the right technology tools fluently in the classroom while at the same time maintaining the learning continuum. The focus of the... More
pp. 1886-1891
-
A conceptual model for representation (transfer) processes
Tobias Huhmann & Chantal Mueller, University of Education Weingarten, Germany
In mathematics education the learner’s own transfer of representations within the same as well as between different levels of representations in the learning process is an essential indicator to... More
pp. 1892-1897
-
Using the Compose and Code Digital Platform to Provide Leveled Support for Students with Disabilities as They Learn Coding and Computational Thinking
Amy Hutchison, Erdogan Kaya, Kelley Regan, Britt Miller, Eileen Jakeway, Dai Gu, Maggie Gross & Madelyn Stephens, George Mason University, United States
he purpose of the proposed roundtable is to share a newly developed digital platform called the Digital Effective Platform for Computational Thinking and Computer Science (DEPICT-CS). DEPICT-CS is ... More
pp. 1898-1901