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Society for Information Technology & Teacher Education International Conference

Mar 21, 2016


Gregory Chamblee; Lee Langub

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File: Table of Contents

File: Cover & Title Pages

Table of Contents

This conference has 11 award papers. Show award papers

Number of papers: 556

  1. Examining the Possible Potential of the Process of Creating Digital Stories on Shaping Graduate Student Teachers’ Perceptions towards the TPACK Model

    Daniah Alabbasi, King Saud University, Saudi Arabia

    The study seeks to investigate graduate students’ perceptions towards the process of creating digital stories. The study highlights the elements of digital storytelling, features and the challenges... More

    pp. 447-452

  2. Informing the Pedagogy of Video for Academic Use

    Laurie O. Campbell, University of Central Florida, United States; Joshua Truitt, The University of Central Florida, United States

    The use of videos in the classroom is growing as teachers assign students to watch videos for both instructional and informational purposes and as video is more accessible both to teachers and... More

    pp. 453-457

  3. Enhancing Self–expression among Early Childhood Learners through the Use of Digital Story-telling

    Temitope Olokunde & Albertha Lawson, Southern University A & M College, United States

    This study was aimed at investigating precisely the effect of using digital story telling tools on enhancing self-expression among early childhood learners. E-learning has become a central part of ... More

    pp. 458-460

  4. Creating Engaging Openers Through Story: Developing Pre-service Teachers’ Understanding of Sustainability Using Digital Video

    Catharyn Shelton, Leanna Archambault & Annie Warren, Arizona State University, United States

    This session examines an online learning module designed to teach preservice teachers about digital storytelling through the production of their own original videos. In the module, students learn... More

    pp. 461-464

  5. Examining Preservice Teachers’ Beliefs, Experiences, and Expectations Regarding the Use of Video in Education

    Catharyn Shelton, Leanna Archambault, Annie Warren, Omaya Ahmad & Victor Nevárez, Arizona State University, United States

    Video is an increasingly popular mechanism to engage elementary aged students to improve learning efficacy. How prepared are preservice teachers to teach with this medium? This mixed methods study ... More

    pp. 465-468

  6. Differentiate Your Thinking: Exciting Tips, Tools and Techniques to Make Your Content More Engaging!

    Laura Wilson, National Educational Consultant, United States

    Story telling is meant to utilize the senses, the mind, and the heart. When used effectively, storytelling can be used to draw in your students, captivate them while learning and make connections ... More

    p. 469

  7. A Study on the Production of Projection Mapping using Kutani-Ware Platters

    Issei Yoshida, Kanazawagakuin university, Japan

    Ishikawa prefecture, the home of our university, is an outstanding traditional folk craftwork area in Japan. In June 2009, Kanazawa, the capitol city of Ishikawa prefecture, received the world’s... More

    pp. 470-473

  8. An Analysis of the Media’s Sociocultural Influence of Women in Technology: Implications for Educator

    Laurie O. Campbell, University of Central Florida, United States; Christine Herlihy, UCF, United States

    Abstract: The presence of women in most technology and some science fields has waned in the past 30 years. Past research has indicated society contributes to women seeking careers in traditionally ... More

    pp. 474-478

  9. ISTE’s Mobile Learning Framework and the VMLA Pathway

    Helen Crompton, Old Dominion University, United States

    The International Society for Technology in Education (ISTE) has developed a mobile learning framework to use to meet the needs of educators in the U.S. wanting to begin a mobile learning... More

    pp. 479-481

  10. Culturally Responsive Teaching with Technology: Increasing STEM Participation of Underrepresented Groups

    Carol Delaney & Kathryn S. Lee, Texas State University, United States

    This paper will discuss the US shortage of underrepresented groups in the STEM fields as well as current barriers to the participation of African Americans, Latinos, and women. Culturally... More

    pp. 482-485

  11. Creating a Safe Space for English Language Learners

    Jennifer Green & Karin Wiburg, New Mexico State University, United States

    Creating a web-based safe space for adult English language learners facilitates communicative language acquisition. A learning environment without the stress of high-stakes proficiency placement... More

    pp. 486-489

  12. Challenging Preservice Teachers’ Deficit-Based Views Through Authentic Asset-Based Technology Lessons

    Jessica Orey & Krista Ruggles, University of Florida, United States

    Research has demonstrated that when teachers take an assets-based approach, rather than focusing on deficits, student success increases significantly (Bishop, Berryman, Tiakiwai, & Richards, 2003).... More

    pp. 490-494

  13. Latino Males and Technology in the Title 1 Elementary School Environment

    Gena Petrov (Wells), Trident University International, United States

    This session will focus on student learning related to language acquisition and technology integration. Topics will include learned helplessness, ethnic identity, access to and proficiency using... More

    pp. 495-501

  14. Design Principles for Creating and Maintaining Immersive Experiences in Educational Games

    Brian Arnold, Matthew Koehler & Spencer Greenhalgh, Michigan State University, United States

    To maximize the learning possible from educational games, designers need to find better ways interest, engage, and immerse players. In this paper, we draw upon our experience and upon the rich... More

    pp. 502-508

  15. Hazard Warning Systems in a Game-Based Multi-Player Online Simulated Training Application to Improve Hazard Perception

    Abdurrahman Arslanyilmaz & Joseph Korchnak, Youngstown State University, United States

    Multi-tasking with the increased quantity and quality of in-vehicle technologies has been shown to impair performances of drivers, especially young and inexperienced ones (defined as novices).... More

    pp. 509-515

  16. Children's experiences with a math game in a virtual gaming environment

    Daisyane Barreto, University of North Carolina Wilmington, United States

    An exploratory qualitative study was conducted with a group of nine children to examine their learning experiences with a virtual world. Children’s perceptions of an educational games embedded in... More

    pp. 516-521

  17. Interprofessional Education via Simulation

    Sherleena Buchman, Ohio University, United States

    Abstract: This brief paper is a closer look at Interprofessional education via the use of simulation. A case study that involved three baccalaureate level nursing faculty members was conducted at a... More

    pp. 522-526

  18. Virtual Reality in the Classroom - An Exploration of Hardware, Management, Content and Pedagogy

    Lisa Castaneda & Marc Pacampara, foundry10, United States

    Abstract: In this study we sought to investigate how teachers implement virtual reality into the classroom. Participants were seven middle and high school teachers who were given virtual reality... More

    pp. 527-534

  19. Blending Formal and Informal Learning Through an Online Immersive Game Environment: Contrasts in Interactions by Middle School Boys and Girls

    Rhonda Christensen & Gerald Knezek, University of North Texas, United States

    Analysis of data gathered from a game-based learning environment produced for an NSF-funded STEM education project has demonstrated that middle school teachers can increase time on task and enhance... More

    pp. 535-540

  20. Exploring simSchool: A Simulation-Based Learning Tool for Educators

    David Collum, Melanie Bishop & Timothy Delicath, Missouri Baptist University, United States

    This sequential mixed-method study focused on the use of the Simulation Based Learning (SBL) tool, simSchool, as a supplement to coursework and field experiences, and explored the impact on... More

    pp. 541-546