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Journal of Information Technology Education: Innovations in Practice

Jan 24, 2020 Volume 19, Number 1

Editors

Lynn Jeffrey; Christopher Cheong

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Table of Contents

Number of articles: 10

  1. Printable Table of Contents. JITE: IIP, Volume 19, 2020

    Christopher Cheong

    Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 19, 2020 More

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  2. E- Assessment with Multiple-Choice Questions: A 5 Year Study of Students’ Opinions and Experience

    Rosalina Babo, Jarkko Suhonen, Lurdes Babo & Markku Tukiainen

    Aim/Purpose: The aim of this study is to understand student’s opinions and perceptions about e-assessment when the assessment process was changed from the traditional computer assisted method to a ... More

    pp. 1-29

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  3. Incorporating Kinesthetic Learning into University Classrooms: An Example from Management Information Systems

    Christopher Califf

    Aim/Purpose: Students tend to learn best when an array of learning styles is used by instructors. The purpose of this paper is to add, to introduce, and to apply the concepts of kinesthetic... More

    pp. 31-45

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  4. Design and Delivery of an Online Information Systems Management Course for MBA Programs

    Xihui Zhang, Ming Wang, Qiunan Zhang, Colin Onita & M. Banks

    Aim/Purpose: In this paper, we present our experience in design and delivery of a graduate Information Systems Management (ISM) course in an online MBA program. Also presented are a detailed... More

    pp. 47-74

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  5. Novice Programmers’ Coping with Multi-Threaded Software Design

    Rami Rashkovits & Ilana Lavy

    Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a... More

    pp. 75-89

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  6. Redesigning an Introductory Programming Course to Facilitate Effective Student Learning: A Case Study

    Cynthia Corritore & Betty Love

    Aim/Purpose: This study reports the outcome of how a first pilot semester introductory programming course was designed to provide tangible evidence in support of the concept of Student Ownership of... More

    pp. 91-135

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  7. A Study on the Effectiveness of an Undergraduate Online Teaching Laboratory With Semantic Mechanism From a Student Perspective

    Gustavo Gutiérrez-Carreón, Josep Jorba, Mary-Carmen Peña-Gomar & Thanasis Daradoumis

    Aim/Purpose: The current study was conducted to investigate the students’ perceived satisfaction with the use of a semantic-based online laboratory, which provides students with a search mechanism ... More

    pp. 137-155

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  8. Improving Workgroup Assessment with WebAVALIA: The Concept, Framework and First Results

    Rosalina Babo, Jarkko Suhonen & Markku Tukiainen

    Aim/Purpose: The purpose of this study is to develop an efficient methodology that can assist the evaluators in assessing a variable number of individuals that are working in groups and guarantee... More

    pp. 157-184

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  9. Students’ Awareness and Embracement of Soft Skills by Learning and Practicing Teamwork

    Noa Ragonis, Orit Hazzan & Gadi Har-Shai

    Aim/Purpose: This paper presents a study about changes in computer science and software engineering students’ perceptions of their soft skills during their progress through the Computer Science... More

    pp. 185-201

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  10. Rubric for Measuring and Visualizing the Effects of Learning Computer Programming for Elementary School Students

    Daisuke Saito, Hironori Washizaki, Shota Kaieda & Yoshiaki Fukazawa

    Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students’ capabilities is difficult, as those measures often rely on specific tools and methods or... More

    pp. 203-227

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