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Journal of e-Learning and Knowledge Society

May 29, 2017 Volume 13, Number 2


Luigi Colazzo

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Table of Contents

Number of articles: 12

  1. A model for Users Behavior Analysis and Forecasting in Moodle

    Mario Manzo

    The learning process, among its different phases, involves monitoring of users behaviour in order to extract knowledge. Details about users have significant weight to understand the interests and... More

  2. Learning from decades of online distance education: MOOCs and the Community of Inquiry framework

    Dodzi Amemado & Stefania Manca

    Despite their growing popularity, there are many contradictory arguments between supporters and detractors of MOOCs. Nevertheless, the advent of mass-scale online courses is increasingly credited... More

  3. Approach to Study as an Indicator of the Quality of Teaching and of Learning Environment: the contribution of John Biggs

    Massimiliano Barattucci

    This review investigates the contribution of John Biggs in playing an important role within learning research and educational system quality. Schools and Universities have gradually structured... More

  4. The synergy between Manipulative and Digital Artefacts in a Mathematics Teaching Activity: a co-disciplinary perspective

    Eleonora Faggiano, Antonella Montone & Pier Rossi

    This paper presents a teaching experiment aiming at constructing the meaning of axial symmetry through the mediation of a “duo of artefacts”, made up by a digital artefact and a manipulative one.... More

  5. Employing Tablet Technology for Video Feedback in Physical Education Swimming Class

    Rolf Kretschmann

    Although technology has found its way into modern physical education (PE), technology-“unfriendly” environments beyond the gym, such as swimming pools, still haven’t been focused on in terms of... More

  6. Teachers´ Acceptance of Educational Video Games: a Comprehensive Literature Review

    Antonio Sánchez-Mena & José Martí-Parreño

    Educational video games (EVGs) are receiving an increasing attention as an approach to teach new generations of learners, such as millennials, who make an intense use of video games, interactive... More

  7. Students’ Experiences, Learning Outcomes and Satisfaction in e-Learning

    Chin Goh, Choi Leong, Kalsum Kasmin, Puong Hii & Owee Tan

    This study was aimed to examine whether students’ experiences in e-learning are related to learning outcomes and satisfaction. Three learning experiences, which are course design, interaction with ... More

  8. The issue - Vol. 13, n.2, 2017

    Nicola Villa

  9. The Group e-portfolio to improve Teaching-Learning Process at University

    Esteban Vázquez-Cano, Eloy López Meneses & Alicia Jaén Martínez

    This study analyzes the experiences with group electronic portfolios at the University Pablo de Olavide as a strategy of educational innovation to improve teaching-learning process at University.... More

  10. Personality traits that differentiate Attendants of Higher-Education Online Courses

    Federico León, Oswaldo Morales & Hugo Vértiz

    This study utilized the ten aspects of the Big Five personality system to detect differences in personality traits between attendants of higher education online courses and attendants of higher... More

  11. Self-Assessing Quality of Scientific Journal The case of the Journal of e-Learning and Knowledge Society (Je-LKS)

    Filomena Faiella

    This report focuses on the procedures and techniques used by the Journal of e-Learning and Knowledge Society (Je-LKS) to estimate the quality of the journal and to make improvements. The report... More

  12. A Framework for Development of e-learning System for computer programming: Application in the C programming Language

    Ivan Mustakerov & Daniela Borissova

    This paper describes a framework for development of e-learning system for computer programming. The proposed framework includes not only the necessary course materials and the corresponding tests... More