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Online Learning

2018 Volume 22, Number 2

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Table of Contents

Number of articles: 9

  1. Student-Produced Videos Can Enhance Engagement and Learning in the Online Environment

    Denise Stanley & Yi Zhang

    Student engagement in online learning remains a challenge for the design of effective coursework. Additionally, few analyses have focused on student-produced activities in the online mode or upon... More

    pp. 5-26

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  2. Perceptions of the Persistent: Engagement and Learning Community in Underrepresented Populations

    Wendy Athens

    In an effort to characterize perceptions of learning community and engagement in relation to success for underrepresented populations of online learners at a public institution in southeastern... More

    pp. 27-57

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  3. Exploring Design Elements for Online STEM Courses: Active Learning, Engagement & Assessment Design

    Baiyun Chen, Kathleen Bastedo & Wendy Howard

    The purpose of this study was to examine effective design elements for online courses in the science, technology, engineering, and mathematics (STEM) fields at a large four-year public university... More

    pp. 59-75

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  4. An Evaluation of Critical Thinking in Competency-Based and Traditional Online Learning Environments

    Matthew Mayeshiba, Kay R. Jansen & Lisa Mihlbauer

    Nonterm, direct assessment competency-based education (CBE) represents a significant reimagining of the structure of higher education. By regulating students' progress through the program based on ... More

    pp. 77-89

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  5. Small Groups in a Social Learning MOOC (sIMOOC): Strategies for Fostering Learning and Knowledge Creation

    Marianne E. Krasny, Bryce DuBois, Mechthild Adameit, Ronnie Atiogbe, Muhammad Lukman Baihaqi Alfakihuddin, Tergel Bold-erdene, Zahra Golshani, Rodrigo González-González, Ishmael Kimirei, Yamme Leung, Lo Shian-Yun & Yue Yao

    Social support and face-to-face learning may enhance outcomes for students who face barriers in accessing Massive Open Online Courses (MOOCs). This study investigated how self-identified volunteer ... More

    pp. 119-139

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  6. Meaningful Gamification and Students' Motivation: A Strategy for Scaffolding Reading Material

    Lynette Tan Yuen Ling

    Gamification is an innovative pedagogical strategy where digital games are used in an educational setting and as an aid to learning. Recent publications on gamification in the classroom investigate... More

    pp. 141-155

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  7. Online Course Design and Development among College and University Instructors: An Analysis Using Grounded Theory

    Sally J. Baldwin, Yu-Hui Ching & Norm Friesen

    In this study, a grounded theory approach was used to investigate the process college and university instructors undergo to design and develop online courses. Fourteen instructors who created... More

    pp. 157-171

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  8. Educators' Preparation to Teach, Perceived Teaching Presence, and Perceived Teaching Presence Behaviors in Blended and Online Learning Environments

    Lisa E. Gurley

    Teaching in blended and online learning environments requires different pedagogical approaches than teaching in face-to-face learning environments. How educators are prepared to teach potentially... More

    pp. 197-220

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  9. A Generalizable Framework for Multi-Scale Auditing of Digital Learning Provision in Higher Education

    Samuel R. P-J. Ross, Veronica Volz, Matthew K. Lancaster & Aysha Divan

    It is increasingly important that higher education institutions be able to audit and evaluate the scope and efficacy of their digital learning resources across various scales. To date there has... More

    pp. 249-270

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