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Technology, Knowledge and Learning

2016 Volume 21, Number 2

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Table of Contents

Number of articles: 8

  1. Measurement in Learning Games Evolution: Review of Methodologies Used in Determining Effectiveness of "Math Snacks" Games and Animations

    Karen Trujillo, Barbara Chamberlin, Karin Wiburg & Amanda Armstrong

    This article captures the evolution of research goals and methodologies used to assess the effectiveness and impact of a set of mathematical educational games and animations for middle-school aged ... More

    pp. 155-174

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  2. Improving the Design of a Learning Game through Intrinsic Integration and Playtesting

    André R. Denham

    Designing and developing games for learning is a difficult endeavor. Educational game designers must not only make an engaging and motivating game, but must also ensure that learning takes place as... More

    pp. 175-194

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  3. Got Game? A Choice-Based Learning Assessment of Data Literacy and Visualization Skills

    Doris B. Chin, Kristen P. Blair & Daniel L. Schwartz

    In partnership with both formal and informal learning institutions, researchers have been building a suite of online games, called choicelets, to serve as interactive assessments of learning skills... More

    pp. 195-210

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  4. Visual Signaling in a High-Search Virtual World-Based Assessment: A SAVE Science Design Study

    Brian C. Nelson, Younsu Kim & Kent Slack

    Education policy in the United States centers K-12 assessment efforts primarily on standardized tests. However, such tests may not provide an accurate and reliable representation of what students... More

    pp. 211-224

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  5. Flipping the Classroom: Embedding Self-Regulated Learning Prompts in Videos

    Daniel C. Moos & Caitlin Bonde

    This study examined the effectiveness of embedding self-regulated learning (SRL) prompts in a video designed for the flipped class model. The sample included 32 undergraduate participants who were ... More

    pp. 225-242

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  6. The Development of a Self-Regulation in a Collaborative Context Scale

    Victor Law, Xun Ge & Deniz Eseryel

    Self-regulation has been shown as a critical factor in learning in a regular classroom environment (e.g. Wolters and Pintrich in "Instr Sci" 26(1):27-47, 1998. doi: 10.1023/A... More

    pp. 243-253

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  7. MOOCs for Research: The Case of the Indiana University Plagiarism Tutorials and Tests

    Theodore Frick & Cesur Dagli

    We illustrate a very recent research study that demonstrates the value of Massive Open Online Courses (MOOCs) as vehicles for research. We describe the development of the Indiana University... More

    pp. 255-276

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  8. Screencasts: Formative Assessment for Mathematical Thinking

    Melissa Soto & Rebecca Ambrose

    Increased attention to reasoning and justification in mathematics classrooms requires the use of more authentic assessment methods. Particularly important are tools that allow teachers and students... More

    pp. 277-283

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