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2005 Volume 2, Number 2

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Table of Contents

Number of articles: 5

  1. The Technical Codes of Online Education

    Edward Hamilton & Andrew Feenberg

    This article addresses an impasse in debates about online education in university education. One side presents a story of the progressive development of technology as it is applied to the... More

    pp. 104-121

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  2. Games as Exchange: Module 4 of "RE:PLAY"--"Game Design" + "Game Culture"

    Amy Scholder & Eric Zimmerman

    This article is excerpted, with the permission of the editors and the publishers, from an edited book published by Peter Lang Publishing in conjunction with Eyebeam (, a not-for... More

    pp. 122-143

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  3. "Mindstorms" and "Mindtools" Aren't Happening: Digital Streaming of Students via Socio-Economic Disadvantage

    Neil Anderson

    This article considers the possibility that school-based uses of new technologies might actually exacerbate the educational disadvantage of already disadvantaged social groups--particularly,... More

    pp. 144-152

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  4. The Impact of Information and Communication Technology on Education: The Missing Discourse between Three Different Paradigms

    Aharon Aviram & Deborah Talmi

    Using a new methodological tool, the authors analyzed a large number of texts on information and communication technology (ICT) and education, and identified three clusters of views that guide... More

    pp. 169-191

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  5. Bill Cope, Mary Kalantzis and Colin Lankshear. A Contemporary Project: An Interview

    Bill Cope, Mary Kalantzis & Colin Lankshear

    The first two issues of E-Learning featured monographs by Bill Cope and Mary Kalantzis, which they generously made available for publication. Both of these works, "Designs for Learning" and "Text... More

    pp. 192-207

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