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International Journal of Distance Education Technologies

2013 Volume 11, Number 4

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Table of Contents

Number of articles: 8

  1. Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking

    Ming-Shiou Kuo & Tsung-Yen Chuang

    The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking.... More

    pp. 1-16

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  2. An Examination of Game-Based Learning from Theories of Flow Experience and Cognitive Load

    Chih-Hung Lai, Chih-Ming Chu, Hsiang-Hsuan Liu, Shun-Bo Yang & Wei-Hsuan Chen

    This study aims to discuss whether game-based learning with the integration of games and digital learning could enhance not only the flow experience in learning but achieve the same flow experience... More

    pp. 17-29

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  3. Activity Theory Approach to Developing Context-Aware Mobile Learning Systems for Understanding Scientific Phenomenon and Theories

    Lorna Uden & Gwo-Jen Hwang

    Mobile computing offers potential opportunities for students' learning especially when it combines a sensing device such as RFID (Radio Frequency Identification). Researchers have indicated... More

    pp. 30-44

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  4. Quiz Making Activities Using the Multi-Mouse Quiz System in an Elementary School

    Juan Zhou, Mikihiko Mori, Hiroshi Ueda & Hajime Kita

    The Multi-Mouse Quiz System is an application used to treat quizzes in a classroom or other learning environment. The system comprises the Multi Mouse Quiz (MMQ) and MMQEditor. The MMQ is an... More

    pp. 45-62

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  5. An Automated Method to Generate e-Learning Quizzes from Online Language Learner Writing

    Brendan Flanagan, Chengjiu Yin, Sachio Hirokawa, Kiyota Hashimoto & Yoshiyuki Tabata

    In this paper, the entries of Lang-8, which is a Social Networking Site (SNS) site for learning and practicing foreign languages, were analyzed and found to contain similar rates of errors for most... More

    pp. 63-80

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  6. A Customizable Language Learning Support System Using Ontology-Driven Engine

    Jingyun Wang, Takahiko Mendori & Juan Xiong

    This paper proposes a framework for web-based language learning support systems designed to provide customizable pedagogical procedures based on the analysis of characteristics of both learner and ... More

    pp. 81-96

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  7. Critical Analysis on Open Source LMSs Using FCA

    K Sumangali & Ch Aswani Kumar

    The objective of this paper is to apply Formal Concept Analysis (FCA) to identify the best open source Learning Management System (LMS) for an E-learning environment. FCA is a mathematical... More

    pp. 97-111

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  8. A 3D Serious City Building Game on Waste Disposal

    Stefania Cuccurullo, Rita Francese, Ignazio Passero & Genoveffa Tortora

    The environmental priority requires structural interventions that will be effective in the long period only if they are accompanied by modifications of behaviors, orientations and beliefs,... More

    pp. 112-135

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