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Education and Information Technologies

2018 Volume 23, Number 4

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Table of Contents

Number of articles: 17

  1. An Empirical Study of Using Sequential Behavior Pattern Mining Approach to Predict Learning Styles

    Somayeh Fatahi, Faezeh Shabanali-Fami & Hadi Moradi

    The learning style of a learner is an important parameter in his learning process. Therefore, learning styles should be considered in the design, development, and implementation of e-learning... More

    pp. 1427-1445

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  2. Parents' Expectations, Perceptions and Concerns When Schools Implement a 1:1 Program

    Therese Keane & William F. Keane

    Implementing successful one-to-one computer programs where all students have access to mobile devices throughout the school day requires major stakeholders such as students, teachers and parents to... More

    pp. 1447-1464

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  3. The Effect of Culture and Belief Systems on Students' Academic Buoyancy

    Junu Dahal, P. W. C. Prasad, Angelika Maag, Abeer Alsadoon & Lau Siong Hoe

    Increasingly, learner motivation is implicated in student failure at universities. This has led to intense research into internal or external variables that might buoy resilience to failure. This... More

    pp. 1465-1482

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  4. Comparing Loops Misconceptions in Block-Based and Text-Based Programming Languages at the K-12 Level

    Monika Mladenovic, Ivica Boljat & Žana Žanko

    Novice programmers are facing many difficulties while learning to program. Most studies about misconceptions in programming are conducted at the undergraduate level, yet there is a lack of studies ... More

    pp. 1483-1500

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  5. Enhancing Future K-8 Teachers' Computational Thinking Skills through Modeling and Simulations

    Rachel F. Adler & Hanna Kim

    It is now required for teachers to incorporate computational thinking (CT) into their science classes. Our research modifies the existing structure of a science methods course for preservice... More

    pp. 1501-1514

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  6. A Review of the Use of Virtual Reality Head-Mounted Displays in Education and Training

    Lasse Jensen & Flemming Konradsen

    In the light of substantial improvements to the quality and availability of virtual reality (VR) hardware seen since 2013, this review seeks to update our knowledge about the use of head-mounted... More

    pp. 1515-1529

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  7. Lines, Roamers, and Squares: Oh My! Using Floor Robots to Enhance Hispanic Students' Understanding of Programming

    J. Elizabeth Casey, Puneet Gill, Lisa Pennington & Selina V. Mireles

    Teaching programming and coding skills in K-12 classrooms is becoming a part of science, technology, engineering, and math (STEM) programs across the United States. Often, these opportunities are... More

    pp. 1531-1546

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  8. Assessing Alignment between Information Technology Educational Opportunities, Professional Requirements, and Industry Demands

    Marcia A. Mardis, Jinxuan Ma, Faye R. Jones, Chandrahasa R. Ambavarapu, Heather M. Kelleher, Laura I. Spears & Charles R. McClure

    Information technology (IT) and computing are growing fields, offering far more job opportunities than applicants. Yet, little data are available to indicate how course content, employer needs, and... More

    pp. 1547-1584

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  9. Birth, Life and Death of the Victorian Education Ultranet

    Arthur Tatnall & Bill Davey

    This article examines the development and ultimate demise of the Ultranet, a major ICT infrastructure project in the education system of the Australian State of Victoria. The case is interesting as... More

    pp. 1585-1605

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  10. Context and User Needs in Virtual Learning in Pursuit of Qualities of Learning

    Nicholas Mavengere & Mikko Ruohonen

    Learning is integral in the present dynamic environment characterized by factors, such as intense technological innovation and global economy. Thus, learning is constantly required as, for example,... More

    pp. 1607-1620

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  11. Information Retention's Relationships with Flow, Presence and Engagement in Guided 3D Virtual Environments

    Fatma Burcu Topu, Ilknur Reisoglu, Turkan Karakus Yilmaz & Yuksel Göktas

    The purpose of this study was to examine the correlation of different variables with information retention in guided 3D virtual learning environments by employing three experimental designs. In... More

    pp. 1621-1637

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  12. Affordances of Mobile Devices and Note-Taking Apps to Support Cognitively Demanding Note-Taking

    Mari van Wyk & Linda van Ryneveld

    Note-taking is one of the more common and ever-present learning activities that form an important part of all students' daily lives. The potential of using technology to enhance note-taking... More

    pp. 1639-1653

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  13. ViLLE--Collaborative Education Tool: Designing and Utilizing an Exercise-Based Learning Environment

    Mikko-Jussi Laakso, Erkki Kaila & Teemu Rajala

    Automatically assessed exercises with immediate feedback can be a powerful tool for enhancing the effectiveness of education. In this article, we discuss the design and implementation of a... More

    pp. 1655-1676

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  14. Data Mining Based Analysis to Explore the Effect of Teaching on Student Performance

    Anupam Khan & Soumya K. Ghosh

    Analysing the behaviour of student performance in classroom education is an active area in educational research. Early prediction of student performance may be helpful for both teacher and the... More

    pp. 1677-1697

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  15. Transformative Learning in Designing Algorithms for Reporting Information Systems

    Anand Jeyaraj

    This paper describes a teaching method that enables students to design efficient and effective algorithms for reporting information systems applications. Adopting the general principles of... More

    pp. 1699-1717

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  16. Participation in Online Discussion Environments: Is It Really Effective?

    Fatma Betül Kurnaz, Esin Ergün & Hale Ilgaz

    This study aimed to develop a rubric to assess participation of students in online discussion environments. For this purpose, the study included 168 students who participated in a course offered... More

    pp. 1719-1736

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  17. Learning Activities as Enactments of Learning Affordances in MUVEs: A Review-Based Classification

    Olga Mantziou, Nikiforos M. Papachristos & Tassos A. Mikropoulos

    Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in... More

    pp. 1737-1765

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