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Education and Information Technologies

June 2015 Volume 20, Number 2

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Table of Contents

Number of articles: 11

  1. Unveiling the Teachers' Profiles through an INSET (In Service Training) Course of Greek Primary School Teachers in the Pedagogy of ICT (Information and Communications Technology) In-Classroom Instruction

    Nikolaos Amanatidis

    To meet the increasing demand for change in the infusion of ICT pedagogy in education a nationwide project was launched in Greece on May 2008. An INSET course for primary school teachers in the... More

    pp. 221-240

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  2. Exploring Relationships among TPACK Components and Development of the TPACK Instrument

    Sonmez Pamuk, Mustafa Ergun, Recep Cakir, H Bayram Yilmaz & Cemalettin Ayas

    Educators' interest in technological pedagogical content knowledge (TPACK) has been increasing. In parallel with implementations of TPACK-based activities taking place in different settings,... More

    pp. 241-263

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  3. Introducing a Twitter Discussion Board to Support Learning in Online and Blended Learning Environments

    Brian Thoms & Evren Eryilmaz

    In this research we present a new design component for online learning communities (OLC); one that integrates Twitter with an online discussion board (ODB). We introduce our design across two... More

    pp. 265-283

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  4. Barriers to the Integration of Computers in Early Childhood Settings: Teachers' Perceptions

    Kleopatra Nikolopoulou & Vasilis Gialamas

    This study investigated teachers' perceptions of barriers to using - integrating computers in early childhood settings. A 26-item questionnaire was administered to 134 early childhood teachers in... More

    pp. 285-301

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  5. Challenges Facing School Leadership in Promoting ICT Integration in Instruction in the Public Schools of Bahrain

    Nina Abdul Razzak

    The future of Bahrain's economy and the prosperity of its citizens are, like elsewhere in the world, strongly correlated with ICT integration in almost every life aspect (Anderson 2010). ICT... More

    pp. 303-318

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  6. Knowledge Sharing through Pair Programming in Learning Environments: An Empirical Study

    R K. Kavitha & M S. Ahmed

    Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development... More

    pp. 319-333

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  7. Business School Education and Technology--A Case Study

    Sanjay Mohapatra

    This paper discusses the holistic integration approach that a management school has to adopt, so that the students are equipped with enough skills and techniques to face the challenges of the... More

    pp. 335-346

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  8. Smart Phones Permitted: How Teachers Use Text Messaging to Collaborate

    Meghan Cosier, Audri Gomez, Aja McKee & Kimiya Sohrab Maghzi

    The use of smart phones by teachers in K-12 education has been contentious. Although teachers are often instructed to put their phones away during instruction, teachers and students can benefit in ... More

    pp. 347-358

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  9. Implementing Distance Teaching at a Large Scale in Medical Education: A Struggle between Dominant and Non-Dominant Teaching Activities

    Fanny Pettersson & Anders D. Olofsson

    This paper examines possibilities and challenges when implementing distance teaching of theoretical content in a regionalized medical program (RMP). It will be argued that Cultural-Historical... More

    pp. 359-380

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  10. Acceptance of ICT-Mediated Teaching/Learning Systems for Elementary School Teachers: Moderating Effect of Cognitive Styles

    ChienHsing Wu & Chia-Fang Liu

    Literature has paid limited attention to the preference of instructors to adopt e-teaching/learning system (ET/LS) by considering the cognitive styles. The current study proposes a research model... More

    pp. 381-401

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  11. Digital Badges in Education

    David Gibson, Nathaniel Ostashewski, Kim Flintoff, Sheryl Grant & Erin Knight

    Digital badges provide new affordances for online educational activities and experiences. When used with points and leaderboards, a badge can become a gamification element allowing learners to... More

    pp. 403-410

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