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Interactive Learning Environments

2018 Volume 26, Number 8

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Table of Contents

Number of articles: 8

  1. Emotions Recognition in an Intelligent Elearning Environment

    Thouraya Daouas & Hanen Lejmi

    For the purpose of improving the quality in Elearning process and overcoming the limitations of the current online educational environments, we propose to take into consideration the emotional... More

    pp. 991-1009

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  2. Learning Management System Implementation: A Case Study in the Kyrgyz Republic

    Zhumagul Nurakun Kyzy, Rita Ismailova & Hakan Dündar

    In this paper, the determinants of the intention to use online learning management system (LMS) among students in one of universities in the Kyrgyz Republic were studied, using quantitative and... More

    pp. 1010-1022

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  3. Detecting the Correlation between Mobile Learning Behavior and Personal Characteristics among Elementary School Students

    Zhong Sun, Xiajing Yao, Jiaxin You, Wenli Du & Liming Luo

    This study aimed to explore the features of mobile learning behaviors among Chinese elementary school students, and relationships between mobile learning behaviors and personal characteristics in... More

    pp. 1023-1038

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  4. A Case Study of Gesture-Based Games in Enhancing the Fine Motor Skills and Recognition of Children with Autism

    Su Cai, Gaoxia Zhu, Ying-Tien Wu, Enrui Liu & Xiaoyi Hu

    Children with Autism Spectrum Disorder (ASD) perform poorly in complex fine motor skills and recognition, and they have difficulties in learning complex and multistep motor skills. Gestures-based... More

    pp. 1039-1052

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  5. Facilitating Deep-Strategy Behaviors and Positive Learning Performances in Science Inquiry Activities with a 3D Experiential Gaming Approach

    Han-Yu Sung, Gwo-Jen Hwang, Po-Han Wu & Dai-Qi Lin

    Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry... More

    pp. 1053-1073

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  6. The Validity of Computerized Visual Motor Integration Assessment Using Chinese Basic Strokes

    Cheng-Hsuan Li, Huey-Min Wu, Bor-Chen Kuo, Yu-Mao Yang, Chin-Kai Lin & Wei-Hsiang Wang

    The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old... More

    pp. 1074-1089

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  7. Effects of a Linked Data-Based Annotation Approach on Students' Learning Achievement and Cognitive Load

    Hafed Zarzour & Mokhtar Sellami

    In this study, a linked data-based annotation approach is proposed. A learning system has been developed based on the approach by providing an annotating function, a linked data enrichment function... More

    pp. 1090-1099

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  8. Understanding MOOC Continuance: An Empirical Examination of Social Support Theory

    Jyh-Yih Hsu, Chia-Chen Chen & Po-Feng Ting

    Learning outcomes is mediated by multi-channel learning environment and social engagement. Both factors may play a significant role in understanding motivation to learn in massive open online... More

    pp. 1100-1118

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