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Education & Training

2009 Volume 51, Number 5

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Table of Contents

Number of articles: 11

  1. Teaching the Google-Eyed YouTube Generation

    Bill Ashraf

    Purpose: The purpose of this paper is to report on how the University sector in the UK has undertaken a massive transformation over recent years, resulting in a current mass market. Institutions ... More

    pp. 343-352

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  2. Role of Social Software Tools in Education: A Literature Review

    Shailey Minocha

    Purpose: The purpose of this paper is to provide a review of literature on the role of Web 2.0 or social software tools in education. Design/methodology/approach: This paper is a critical and... More

    pp. 353-369

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  3. Scenarios and Strategies for Web 2.0

    Graeme Martin, Martin Reddington, Mary Beth Kneafsey & Martyn Sloman

    Purpose: The aim of this article is to bring together ideas from the authors' review of the Web 2.0 literature, the data and their insights from this and other technology-related projects to... More

    pp. 370-380

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  4. An Empirically-Grounded Study on the Effective Use of Social Software in Education

    Shailey Minocha

    Purpose: The purpose of this paper is to discuss the results of an empirical investigation of the effective use of social software in further and higher education. The aims of the research are to: ... More

    pp. 381-394

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  5. Born Digital? Pedagogy and Computer-Assisted Learning

    Thomas Clarke & Elizabeth Clarke

    Purpose: The purpose of this article is to examine the impact of the shift to a knowledge society, where information and communication technology (ICT) and the widening spread of internationally... More

    pp. 395-407

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  6. Positioning ePortfolios in an Integrated Curriculum

    Simon Housego & Nicola Parker

    Purpose: The purpose of this paper is to discuss the potential and the challenges of successful integration of ePortfolios and graduate attributes into the curriculum. Design/methodology/approach: ... More

    pp. 408-421

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  7. Simulations: A Case Study of City & Guilds' Newest Assessment

    Andrew Stone & Mike Dearing

    Purpose: The purpose of this paper is to present a case study of City & Guilds' development of simulation-based assessments for its ICT user qualification. These simulations are authentic scenario-... More

    pp. 422-433

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  8. Online Self- and Peer Assessment for Groupwork

    Darrall Thompson & Ian McGregor

    Purpose: Group-based tasks or assignments, if well designed, can yield benefits for student employability and other important attribute developments. However there is a fundamental problem when all... More

    pp. 434-447

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  9. Learning Outcomes from Business Simulation Exercises: Challenges for the Implementation of Learning Technologies

    Elizabeth Clarke

    Purpose: High order leadership, problem solving skills, and the capacity for innovation in new markets, and technologically complex and multidimensional contexts, are the new set of skills that are... More

    pp. 448-459

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  10. Integrating Blended Teaching and Learning to Enhance Graduate Attributes

    Antoine Hermens & Elizabeth Clarke

    Purpose: The purpose of this paper is to explore the role of computer based business simulations in higher education as innovative tools of teaching and learning to enhance students' practical... More

    pp. 476-490

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  11. Simulations, Learning and Real World Capabilities

    Robert E. Wood, Jens F. Beckmann & Damian P. Birney

    Purpose: The purpose of this paper is to consider how simulations are increasingly used in training programs for the development of skills such as leadership. However, the requirements of... More

    pp. 491-510

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