You are here:

International Journal of Virtual and Personal Learning Environments

April 2013 Volume 4, Number 2

Search this issue

Table of Contents

Number of articles: 7

  1. Adoption of Second Life in Higher Education: Comparing the Effect of Utilitarian and Hedonic Behaviours

    Nauman Saeed, Faculty of Business, Economics and Law, La Trobe University, Bundoora, VIC, Australia; Sukunesan Sinnappan, Faculty of Higher Education, Lilydale, Swinburne University of Technology, Lilydale, VIC, Australia

    Second Life is a three dimensional multi-user virtual environment within the Web 2.0 suite of applications which has gained wide spread popularity amongst educators in the recent years. However,... More

    pp. 1-18

    View Abstract
  2. Collaborative Process Analysis Coding Scheme (CPACS): Examining the Macro- and Micro- Level of Students’ Discourse in a Virtual World

    Shannon Kennedy-Clark, Learning and Teaching Centre, Australian Catholic University, North Sydney, NSW, Australia; Kate Thompson, Centre for Research on Computer Supported Learning and Cognition, The University of Sydney, Sydney, NSW, Australia

    The purpose of this paper is to demonstrate the value of using discourse analysis to understand users’ interactions in a scenario-based virtual environment. This study investigated six dyads’... More

    pp. 19-49

    View Abstract
  3. A Proposed Theory Seeded Methodology for Design Based Research into Effective use of MUVEs in Vocational Education Contexts

    Todd Cochrane, School of Information Technology, Wellington Institute of Technology, Lower Hutt, New Zealand; Niki Davis & Donna Morrow, School of Literacies and Arts in Education, University of Canterbury, Christchurch, New Zealand

    A methodology for design based research (DBR) into effective development and use of Multi-User Virtual Environments (MUVE) in vocational education is proposed. It blends software development with... More

    pp. 50-64

    View Abstract
  4. Towards Models for Designing Language Learning in Virtual Worlds

    Mats Deutschmann, Department of Language Studies, Umeå University, Umeå, Sweden; Luisa Panichi, Interdepartmental Language Centre, Università di Pisa, Pisa, Italy, & Department of Modern Languages, University of Hull, Hull, United Kingdom

    This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at... More

    pp. 65-84

    View Abstract
  5. The Tree of Knowledge Project: Organic Designs as Virtual Learning Spaces

    Dean Gui & Gigi AuYeung, English Language Centre, The Hong Kong Polytechnic University, Hung Hom, Hong Kong, China

    The virtual Department of English at the Hong Kong Polytechnic University, also known as the Tree of Knowledge, is a project premised upon using ecology and organic forms to promote language... More

    pp. 85-106

    View Abstract
  6. Facilitating Art Education: The UWA Arts Challenges

    Merle Hearns, School of Foundation Studies, Manukau Institute of Technology, Manukau, New Zealand; Jegatheva Jegathesan, School of Physics, The University of Western Australia, Crawley, WA, Australia

    Art and design students in SL experience the advantages of a visually rich environment where they can take a leading role in their own learning, have the opportunity to create objects that defy... More

    pp. 107-123

    View Abstract
  7. We Learn as We Go: What Five Years Playing with Virtual Worlds has Taught Us

    Stefan Schutt, Work-based Education Research Centre, Victoria University, Melbourne, VIC, Australia; Dale Linegar, Work-based Education Research Centre, Victoria University, Melbourne

    The authors’ team has been working with virtual worlds since 2006, deploying them in diverse contexts including secondary schools, special schools, vocational education and training, higher... More

    pp. 124-136

    View Abstract