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International Journal of Mobile and Blended Learning

July 2018 Volume 10, Number 3

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Table of Contents

Number of articles: 7

  1. The Effectiveness of Self-Directed English Learning through SNS: Adopting Facebook based on Gamification

    Eun-Sok Won, Mokwon University, Daejeon, Korea (South); Jeong-Ryeol Kim, Korea National University of Education, Cheongju, Korea (South)

    This article suggests an efficient self-directed learning method that will help improve students' actual English ability by adopting Facebook, which is one of the most represented social networking... More

    pp. 1-10

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  2. Development and Application of the STEAM Education Program Based on the Soccer Robot for Elementary Students

    Ma-byong Yoon, Jeonju University; Je-eun Baek, Wonkwang University

    The purpose of this article was to develop an elementary school robot STEAM program and explore the possibility of field applications. To this end, the authors extracted the contents related to... More

    pp. 11-22

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  3. Career Goal-based E-Learning Recommendation Using Enhanced Collaborative Filtering and PrefixSpan

    Xueying Ma & Lu Ye, Zhejiang University of Finance and Economics, Hangzhou, China

    This article describes how e-learning recommender systems nowadays have applied different kinds of techniques to recommend personalized learning content for users based on their preference, goals, ... More

    pp. 23-37

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  4. The Analysis of Flipped Learning Centered on Prospective Study

    Lae-Ok Jeong, Department of English Education, Kongju National University, Gongju, Korea (South); Yong-Myeong Kim, Department of English Education, Andong National University, Andong, Korea (South); Mun-Koo Kang, Department of English Education, Kongju National University, Gongju, Korea (South)

    This article describes how the advent of the Information Age has brought an educational tendency to focus on the quality and morality, excluding the quantity of education and rote learning. This... More

    pp. 38-45

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  5. Development and Application of Art Based STEAM Education Program Using Educational Robot

    Jin-Ok Kim, Department of Technology Education, Graduate School of Korea National University of Education, Cheongju, Korea (South); Jinsoo Kim, Department of Technology Education, Korea National University of Education, Cheongju, Korea (South)

    This article aims at developing an art-based STEAM educational program that would help elementary school students to develop their abilities to solve scientific problems and artistic sensibilities ... More

    pp. 46-57

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  6. Design and Development of 3D Printed Teaching Aids for Architecture Education

    Min Song, The Education University of Hong Kong, Hong Kong; Euna Ha, Kyonggi University, Suwon, Korea (South); Sang-Kwon Goo, FAB365, Seoul, Korea (South); JaeKyung Cho, Ewha Womans University, Seoul, Korea (South)

    This article describes how the implementation of 3D printing in classrooms has brought many opportunities to educators as it provides affordability and accessibility in creating and customizing... More

    pp. 58-75

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  7. The Effects of Cross-Cultural Distance Learning Model on the Linguistic and Affective Domain of EFL Learners in Korea

    Bok-Myung Chang, Department of English Language and Cultural Studies, Namseoul University, Cheonan, Korea (South)

    This article is based on a Cross-Cultural Distance Learning (CCDL) model between university students in Korea and Japan during the 1st semester of 2016 and this lesson model consists of synchronous... More

    pp. 76-89

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