You are here:

Indonesian Journal of Informatics Education

Dec 24, 2018 Volume 2, Number 2

Search this issue

Table of Contents

Number of articles: 10

  1. The Effects of Online Peer Tutoring on First-Year Undergraduate Students’ English Grammar Achievement

    Somchai Watcharapunyawong

    The purposes of this research were to study the effects of online peer tutoring on the first-year undergraduate students’ English grammar achievement and to examine their satisfaction towards an... More

    pp. 69-76

  2. The Flipped Classroom in 21st Century Learning for Development of learning skills Algorithm Analysis of Basic Programming C Language

    Piyamart Kunpitak

    Learning management of flipped classroom is a learning style that brings technology to the flipped classroom. The concept is "Study at home - homework at school" to develop the 21st century... More

    pp. 77-84

  3. The Development of SQL Language Skills in Data Definition and Data Manipulation Languages Using Exercises with Quizizz for Students' Learning Engagement

    Ratchadaporn Amornchewin

    The exercise is one of the educational activities that help students to understand and achieve their learning goals. Quizizz is a great online tool which helps students to check their knowledge and... More

    pp. 85-90

  4. Gamers' Experience on Incidental Language Learning by Playing Defense of the Ancient 2

    Astri Hapsari, Rr Sari & Burhanudin Rais

    As information and communication technology (ICT) plays more important role in recent years, the use of ICT tools and media is more common in learning language. One of ICT media that is promising... More

    pp. 91-96

  5. Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects

    Lutfi Permatasari, Rosihan Yuana & Dwi Maryono

    This study aims to improve learning outcomes and student motivation on Basic Programming Learning by utilizing the Scratch application.Research begins with identifying problems that occur in the... More

    pp. 97-104

  6. Technology Acceptance Model for Examining the Feasibility of a Computer-based Test System (an Indonesian Context)

    Septian Nugroho, Cucuk Budiyanto & Aris Budianto

    Indonesia is a country with rapid technological developments in all sectors including education. This can be proved by the government's success in applying computer-based test in 2014 junior high... More

    pp. 105-116

  7. The Potential Effect of Developed Reader Response Strategy-Based Mobile Reading for Students’ Establishing Character and Comprehension Achievement

    Rita Inderawati, Okky Agusta & Mgrt. Sitinjak

    Mobile learning is nowadays utilized by educators to meet the students’ mode of learning in this digital era. This current study’s objective is to develop the mobile learning of reading based... More

    pp. 117-126

    View Abstract
  8. Kahoot!: Bring the Fun Into the Classroom!

    Grace Sabandar, Noldy Supit & Effendy Suryana

    During the height of 21st Century Learning, educators across the globe are demanded to find ways, methods and techniques to engage modern learners in the learning process. Nowadays, with the... More

    pp. 127-134

  9. Accommodating Analytic Hierarchy Process (AHP) for Elective Courses Selection

    Khresna Sangka & Binti Muchsini

    The determination of elective courses for students is one of many things that require some complex considerations. This complexity is motivated by psychological and non-psychological factors of... More

    pp. 135-144

  10. Promoting Assisted-Online Platform in Evaluating Reading Exercise in English for Academic Purpose Program

    Khotimah Mahmudah, Nur Drajati & Ngadiso Ngadiso

    Along with the development of the digital era, how to pass learning evaluation can be done by using one of platforms in technology. This is no exception in the case of evaluation for academic... More

    pp. 145-154