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International Journal of Game-Based Learning

July 2018 Volume 8, Number 3

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Table of Contents

Number of articles: 4

  1. Attitudes Toward Game Adoption: Preservice Teachers Consider Game-Based Teaching and Learning

    Nancy Sardone, Georgian Court University, Lakewood, United States

    Gaming has become a core activity with children and more teachers are using games for learning than five years ago. Yet, teachers report that they learn about game titles, impact studies, and... More

    pp. 1-14

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  2. A Systematic Review of Gamification Research: In Pursuit of Homo Ludens

    Aras Bozkurt, Anadolu University, Eskişehir, Turkey & University of South Africa, Pretoria, South Africa; Gürhan Durak, Balıkesir University, Balıkesir, Turkey

    Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become widely known and is an approach that is... More

    pp. 15-33

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  3. Case Study of an Epistemic Mathematics Computer Game

    Chantal Buteau & Eric Muller, Brock University, St. Catharines, Canada

    E-Brock Bugs is a serious educational game (SEG) about probability which was created based on Devlin's design principles for games whose players adopt identities of mathematically able persons.... More

    pp. 34-55

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  4. Playing in the Virtual Sandbox: Students' Collaborative Practices in Minecraft

    Katie Davis, Julian Boss & Perry Meas, University of Washington, Seattle, United States

    Researchers, teachers, and the news media have touted Minecraft as an effective, engaging way to promote students' 21st century skills, including collaboration. However, little is known about what ... More

    pp. 56-76

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