You are here:

International Journal of Game-Based Learning

October 2014 Volume 4, Number 4

Search this issue

Table of Contents

Number of articles: 5

  1. A Rating Tool for Sharing Experiences with Serious Games

    Maurice Hendrix, The University of Northampton, Northampton, United Kingdom; Per Backlund, University of Skövde, Skövde, Sweden; Boris Vampula, National Education and Teacher Training Agency, Zagreb, Croatia

    The potential of Computer Games for non-entertainment purposes, such as education, is well established. A wide variety of games have been developed for the educational market, covering subjects... More

    pp. 1-18

    View Abstract
  2. Identifying Student Types in a Gamified Learning Experience

    Gabriel Barata, Sandra Gama, Joaquim Jorge & Daniel Gonçalves, Department of Computer Science and Engineering, INESC-ID / Instituto Superior Técnico, Universidade de Lisboa, Lisbon, Portugal

    Gamification of education is a recent trend, and early experiments showed promising results. Students seem not only to perform better, but also to participate more and to feel more engaged with... More

    pp. 19-36

    View Abstract
  3. Balancing Fun and Learning in a Serious Game Design

    Christopher Franzwa, Ying Tang & Aaron Johnson, Department of Electrical and Computer Engineering, Rowan University, Glassboro, NJ, United States; Talbot Bielefeldt, Clearwater Program Evaluation, Eugene, OR, United States

    This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students,... More

    pp. 37-57

    View Abstract
  4. Providing Career Guidance to Adolescents through Digital Games: A Case Study

    Ian Dunwell, Petros Lameras, Sara de Freitas, Panos Petridis, Maurice Hendrix & Sylvester Arnab, Serious Games Institute (SGI), Coventry University Coventry, Coventry, United Kingdom; Kam Star, PlayGen, London, United Kingdom

    In an evolving global workplace, it is increasingly important for graduates and school-leavers to possess an understanding of the job market, their relevant skills, and career progression paths.... More

    pp. 58-70

    View Abstract
  5. Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients

    Claudia Ribeiro, Tiago Antunes & João Pereira, INESC-ID, Instituto Superior Te´cnico, Universidade Te´cnica de Lisboa, Lisbon, Portugal; Micaela Monteiro, Serviço de Urgeˆncia Geral Centro Hospitalar Lisboa Ocidental, Lisbon, Portugal

    At present, medical knowledge is experiencing an exponential growth. This results in serious difficulties to healthcare professionals in keeping up to date. At the same time, medical education is... More

    pp. 71-93

    View Abstract