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International Journal of Game-Based Learning

January 2014 Volume 4, Number 1

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Table of Contents

Number of articles: 5

  1. A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning

    Per Backlund, School of Humanities & Informatics, University of Skövde, Skövde, Sweden; Björn Marklund, University of Skövde, Skövde, Sweden; Carl-Johan Dahlin, ius information AB, Skövde, Sweden; Henrik Engström & Ulf Wilhelmsson, University of Skövde, Skövde, Sweden

    An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios... More

    pp. 1-20

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  2. Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation

    Rosa Bottino, Michela Ott & Mauro Tavella, Istituto Tecnologie Didattiche (ITD) - Consiglio Nazionale delle Ricerche (CNR), Genova, Italy

    The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on ... More

    pp. 21-36

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  3. A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design

    Shawn Conrad, Jody Clarke-Midura & Eric Klopfer, Massachusetts Institute of Technology, Cambridge, MA, United States

    Educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment... More

    pp. 37-59

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  4. Studying the User Experience of a Tablet Based Math Game

    Kristian Kiili, Tampere University of Technology, Pori, Finland; Harri Ketamo & Antti Koivisto, Satakunta University of Applied Sciences, Pori, Finland; Enda Finn, Dundalk Institute of Technology, Dundalk, Ireland

    This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and primary school... More

    pp. 60-77

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  5. The Importance of Future Kindergarten Teachers' Beliefs about the Usefulness of Games Based Learning

    Dionysios Manessis, Department of Early Childhood Education, University of Athens, Athens, Greece

    This paper examines the importance of future kindergarten teachers' beliefs about the usefulness of Games Based Learning in Early Childhood Education. Data were collected by using questionnaires... More

    pp. 78-90

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