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International Journal of Game-Based Learning

October 2013 Volume 3, Number 4

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Table of Contents

Number of articles: 4

  1. Towards a New Learning: Play and Game-Based Approaches to Education

    Sara de Freitas, Serious Games Institute, Coventry University, Coventry, United Kingdom

    This position paper introduces the idea of a 'new learning' which brings together elements of play and game-based learning approaches into education. The paper argues for a better understanding of ... More

    pp. 1-6

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  2. MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias

    Norah Dunbar, Department of Communication, Center for Applied Social Research, University of Oklahoma, Norman, OK, United States; Scott Wilson, Bradley Adame, Javier Elizondo, Matthew Jensen & Claude Miller, University of Oklahoma, Norman, OK, United States; Abigail Kauffman, University of Texas Permian Basin, Odessa, TX, United States; Toby Seltsam, Elena Bessarabova, Cindy Vincent, Sara Straub & Ryan Ralston, University of Oklahoma, Norman, OK, United States; Christopher Dulawan, University of Arizona, Tucson, AZ, United States; Dennis Ramirez & Kurt Squire, University of Wisconsin Madison, Madison, WI, United States; Joseph Valacich & Judee Burgoon, University of Arizona, Tucson, AZ, United States

    This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects... More

    pp. 7-26

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  3. An International Study on Learning and Process Choices in the Global Game Jam

    Ali Arya, School of Information Technology, Carleton University, Ottawa, ON, Canada; Jeff Chastine, Southern Polytechnic State University, Marietta, GA, United States; Jon Preston, School of Computing and Software Engineering, Southern Polytechnic State University, Marietta, GA, United States; Allan Fowler, Waiariki Institute of Technology, Rotorua, New Zealand

    This paper reports the results of an online survey done by Global Game Jam (GGJ) participants in January 2012. This is an expansion of an earlier survey of a local game jam event and seeks to... More

    pp. 27-46

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  4. Are Good Games Also Good Problems?: Content Analysis of Problem Types and Learning Principles in Environmental Education Games

    Yu-Hao Lee, Department of Telecommunication, Information Studies & Media, Michigan State University, East Lansing, MI, United States

    Based on theories from problem-based learning, this study content analyzed how educational messages are communicated to players in 108 web-based educational games. An argument of digital game based... More

    pp. 47-61

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