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International Journal of Game-Based Learning

July 2012 Volume 2, Number 3

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Table of Contents

Number of articles: 6

  1. Concept Learning and the Limitations of Arcade-Style Games

    David Moore, Ohio University, United States; E-ling Hsiao, Valdosta State University, United States

    This study suggests that conceptualization is the primary activity of arcade-style gameplay. Arcade-style game play is primarily a function of presenting concepts to players and continually... More

    pp. 1-10

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  2. Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference

    John Quick & Robert Atkinson, Arizona State University, United States; Lijia Lin, East China Normal University, China

    A survey study was conducted to better understand how gameplay enjoyment relates to players’ personality traits and video game preferences. This study demonstrated that the core design elements of ... More

    pp. 11-31

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  3. An Alternate Reality for Education?: Lessons to be Learned from Online Immersive Games

    Alex Moseley, University of Leicester, United Kingdom

    Drawing on a participatory study of the Perplex City alternate reality game, this paper considers the data obtained through participation and a detailed survey of the most engaged players, in order... More

    pp. 32-50

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  4. Game Jams: Community, Motivations, and Learning among Jammers

    Blair MacIntyre, Georgia Institute of Technology, United States; Jon Preston & Jeff Chastine, Southern Polytechnic State University, United States; Casey O’Donnell, University of Georgia, United States; Tony Tseng, Savannah College of Art and Design, United States

    Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an... More

    pp. 51-70

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  5. ALFIL: A Crowd Simulation Serious Game for Massive Evacuation Training and Awareness

    César García-García, José Fernández-Robles & Victor Larios-Rosillo, Universidad de Guadalajara, Mexico; Hervé Luga, Institut de Recherche en Informatique de Toulouse, France

    This article presents the current development of a serious game for the simulation of massive evacuations. The purpose of this project is to promote self-protection through awareness of the... More

    pp. 71-86

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  6. The Learning Games Design Model: Immersion, Collaboration, and Outcomes-Driven Development

    Barbara Chamberlin, Jesús Trespalacios & Rachel Gallagher, New Mexico State University, United States

    Instructional designers in the Learning Games Lab at New Mexico State University have developed a specific approach for the creation of educational games, one that has been used successfully in... More

    pp. 87-110

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