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International Journal of Emerging Technologies in Learning (iJET)

Apr 08, 2020 Volume 15, Number 7

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Table of Contents

Number of articles: 15

  1. Development of Projo Bale Model Based on Android Application in History and Local Wisdom Studies of Malang

    Joko Sayono, Najib Jauhari, Lutfiah Ayundasari & Wahyu Sulistyo, Universitas Negeri Malang

    Lack of research development on history and local wisdom studies of Malang and its integration in learning acitivities is the background of the development of Projo Bale model. Local history is... More

    pp. 4-16

  2. An Evaluation Model of the Learning Effect of Physical Education Major Courses in Colleges

    Shimin Tong, Chongqing Technology and Business University, Chongqing, China

    There are several problems with the evaluation of the learning effect of physical education (PE) major courses in colleges, namely, the diversity of constraints and the lack of multiple... More

    pp. 17-28

  3. Integrating Islamic Knowledge into Multimedia-Based Supplementary Listening Materials

    Rahmati Yaniafari, Nur Mukminatien & Yazid Basthomi, Universitas Negeri Malang

    The purpose of this study was to develop a Listening Courseware as Supplementary Listening Materials which embed Islamic knowledge. In developing the final product, the framework of developmental... More

    pp. 43-60

  4. Blended Learning in Research Statistics Course at The English Education Department of Borneo Tarakan University

    Ridwan Ridwan, Hariaty Hamid & Irianto Aras, Borneo Tarakan University

    The development of information technology that is very rapidly grown nowa-days, particularly the development of information and communication technology enriches the development of the concept of... More

    pp. 61-73

  5. Increasing Geographic Literacy through the Development of Computer Supported Collaborative Learning

    Neni Wahyuningtyas & Idris Idris, Faculty of Social Science, Universitas Negeri Malang

    This paper aims to develop computer supported collaborative learning to improve geographic literacy. This study used research and development with the ASSURE model. The results of this development ... More

    pp. 74-85

  6. Development of 'Video Bank' Based on Prehistoric Community Life at The Sangiran Site as an Independent Learning Media

    Slamet Jati, Arif Subekti & Wahyu Sulistyo, Universitas Negeri Malang

    Accessibility toward archaeological remains is a vital component in the Indonesian prehistoric lesson among students. Unfortunately, those archaeological relics are scattered in various places... More

    pp. 86-97

  7. Promoting Effects of Computer Scoring on English Learning of College Students

    Siwei Liu, School of Foreign Languages, Jilin Institute of Chemical Technology, Jilin 132022, China., China

    In the age of economic globalization, it is important for college students to master such an international language as English. The computer scoring is an effective tool to enhance their ability of... More

    pp. 98-109

  8. The Development of 'JEGER' Application Using Android Platform as History Learning Media and Model

    Wahyu Sulistyo, Moch. Lukmanul K & Bayu Kurniawan, Universitas Negeri Malang

    This study aims to describe the development of the 'JEGER' application using android platform to develop a history learning media and model based on historical potential of General Soedirman's... More

    pp. 110-122

  9. Expanding Learning Environment through Mobile Learning

    Agus Purnomo, Bayu Kurniawan & Khofifatu Adi, Universitas Negeri Malang

    Technological developments change the point of view in learning. Learning space is not limited to conventional classrooms in schools. With technology, there is an opportunity to expand the learning... More

    pp. 123-131

  10. “Defense of the Ancients”, Gamification in Learning: Improvement of Student’s Social Skills

    Nurul Ratnawati, Sukamto Sukamto, I Ruja & Neni Wahyuningtyas, Universitas Negeri Malang

    This article introduces a learning innovation called the Dota learning model. Dota (Defense of the Ancients) actually is a game or fortress defense game that is in great interest among various... More

    pp. 132-140

  11. Teacher Optimization in Utilizing Media Literacy for Social Science Learning in Semarang

    Khoirul Anwar, Fitri Shintasiwi & Ferani Mulianingsih, Social Science Education, Faculty of Social Sciences, Universitas Negeri Semarang

    This research aims to know the utilization of media literacy by teachers and the obstacles in social science learning in Semarang city. This research is a field research carried out through an... More

    pp. 141-148

  12. The Use of Duolingo Apps to Improve English Vocabulary Learning

    Pangkuh Ajisoko, English Education Department, Borneo University of Taraka, Indonesia

    Education is a process of learning knowledge and skills. Learning English is skill-based learning that requires diverse approaches and techniques. Current education is much affected by... More

    pp. 149-155

  13. Promoting Social Cohesion: The Development of E-Learning Management System Materials through Life Based Learning for Sociology of Religion Course

    Ahmad Widianto, Joan Purwasih & Luhung Perguna, Universitas Negeri Malang

    The development of information and communication technology (ICT) encourages learning transformation to maximize it. Some transformations are through the development of E-Learning Management System... More

    pp. 162-170

  14. 3D Map of Dry Land Use Based Aerial Image as Learning Media in Era of Education 4.0

    Nevy Aristin, Budijanto Budijanto, Didik Taryana & I Ruja, Universitas Negeri Malang

    Now, this is the era of the industrial revolution 4.0, where technological innovation is developing rapidly so that education also demands to change into the era of education 4.0 immediately. The... More

    pp. 171-179

  15. From Content to Context: Understanding Introduction to Sociology through MOOC

    Luhung Perguna, Idris Idris & Irawan Irawan, Faculty of Social Science, Universitas Negeri Malang

    This study aims to provide interactive, active participatory and collaborative media for learners through MOOC in the Introduction to Sociology course. This paper presents alternative learning by... More

    pp. 188-195