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Electric Dreams. Proceedings ascilite 2013 Sydney


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Table of Contents

Number of papers: 127

  1. Working in Partnership: An authentic professional learning program to promote sustainable curriculum change

    Helen Carter & Elaine Huber, Macquarie University

    This paper describes a program that reframes professional development through a partnership model underpinned by an authentic professional learning approach and incorporating elements of design... More

    pp. 129-138

  2. Integrating Learning Design, Interactivity, and Technology

    Daniel Churchill, University of Hong Kong; Beverley Webster, University of Melbourne; Bob Fox, University of New South Wales; Mark King, University of Melbourne

    Student engagement has long been recognized as a serious challenge to learning and teaching in higher education. While increasing and innovative use of interactive digital technologies has been a... More

    pp. 139-143

  3. The Introduction of an Advanced Class in Systems Administration at Otago Polytechnic

    Tom Clark, Otago Polytechnic

    Systems administration is a common career path for tertiary computing s tudents, but it is difficult to take classes in the topic, especially at more advanced levels. Most of the classes that are... More

    pp. 144-150

  4. Do 21st Century Students Dream of Electric Sheep? A mobile social media framework for creative pedagogies

    Thomas Cochrane & Andrew Withell, AUT University

    Students sometimes appear to be ‘asleep’ and are often updating their Facebook status during seminars and lectures. We argue this is the equivalent of counting electric sheep. Student brainwave... More

    pp. 151-161

  5. Reflecting on using a theory seeded methodology for designing and building effective 3D Multi-User Virtual Environments for vocational education

    Todd Cochrane, Nelson Marlborough Institute of Technology; Nikki Davis, Department of Centre Institution; Julie Mackey, Department or Centre Institution

    A design-based theory seeded methodology was used in a pilot study that undertook to develop a 3D multi-user virtual environment (MUVE) for temporary traffic management education. This methodology ... More

    pp. 162-166

  6. Motivation and satisfaction for vocational education students using a video annotation tool

    Meg Colasante & Michael Leedham, RMIT University

    This paper examines the use of a specific contemporary technology in tertiary education that of a video annotation tool, MAT, in four vocational learning cohorts. These students, enrolled in... More

    pp. 167-177

  7. Designing Fieldwork with Mobile Devices for Students of the Urban Environment

    Dora Constantinidis, Wally Smith, Shanton Chang & Hannah Lewi, University of Melbourne; Andrew Saniga, Monash University

    Fieldwork learning frees students from the usual confines of classroom teaching and allows them to undertake relatively independent exploration and reflection. This paper reports on three case... More

    pp. 178-188

  8. Student reflections on preference and use of lecture notes and recordings

    Emily Cook, Aaron Blicblau & Therese Keane, Swinburne University of Technology

    This study examines feedback from students about the use of Tablet PC technology in material science lectures to help us understand how students use available learning resources and to inform the... More

    pp. 189-194

  9. Enhancing learning analytics by understanding the needs of teachers

    Linda Corrin, Gregor Kennedy & Raoul Mulder, University of Melbourne

    The field of learning analytics has great potential to inform and enhance teaching and learning practices in higher education. However, while many studies are being conducted to examine new... More

    pp. 201-205

  10. Prospects for iPad apps and learning design in medical education

    Bronwen Dalziel, University of Western Sydney; James Dalziel, Macquarie University

    Educators are expected to keep up to date with the variety of new technologies that are available for teaching and learning. However, not all technologies will automatically increase a student’s... More

    pp. 206-209

  11. Implementing Learning Design: A Decade of Lessons Learned

    James Dalziel, Macquarie University

    This paper offers reflections on developments in the field of Learning Design from 2003 -2013. It considers evolving conceptual issues, technology developments and communities of practice, and... More

    pp. 210-220

  12. Key Attributes of Engagement in a Gamified Learning Environment

    James Hooper & Penny de Byl, Bond University, Australia

    Successful computer games and effective educational environments share many similar key attributes relating to instruction, goals, feedback and interaction. Unfortunately, many educators find it... More

    pp. 221-230

  13. Flexibility and function: Universal design for technology enhanced active classrooms

    Stuart Dinmore, University of South Australia

    This paper discusses the evolution of pedagogies used in technology enhanced learning spaces and their intersection with the principles of Universal Design for Learning (UDL). It also argue s that ... More

    pp. 231-235

  14. Applied learning in online spaces: Traditional pedagogies informing educational design for today’s learners.

    Jillian Downing, University of Tasmania; Jan Herrington, Murdoch University

    The challenge to provide engaging, effective learning environments for university students is perhaps greater now than ever before. While the ‘anytime, anywhere’ online learning environment appeals... More

    pp. 236-246

  15. Getting the full picture: Storyboarding our way to Stand Alone Moodle

    Joanne Doyle, Helen Farley & Neil Martin, University of Southern Queensland

    The process of storyboarding has long been used in the cinematic industry for scoping out, through sketches and illustrations, the sequence of narrative activities for film production. More... More

    pp. 247-251

  16. Flipped classroom in first year management accounting unit – a case study

    Xinni Du & Sharon Taylor, University of Western Sydney

    A flipped classroom is one form of blended learning. The blended delivery model adopted in this case study uses online content delivery mechanisms for both curriculum and evaluation. This approach ... More

    pp. 252-256

  17. A Good Story: The Missing Dimension of a Great Online Course

    Dawn Duncan, Unitec Institute of Technology

    This paper outlines a model for the incorporation of storytelling techniques in to the design of online courses. There is considerable research in to the power of digital storytelling to transform,... More

    pp. 257-261

  18. A new era; Personal Technology Challenges Educational Technology

    Richard Evans & Anne Matthew, Queensland University of Technology

    As we race towards a new era, rapid change of conventional models has become the norm. Just as technology has etched itself to the core of society, the sheer quantity of student devices connecting ... More

    pp. 262-266

  19. Action-based Learning Assessment Method (ALAM) in Virtual Training Environments

    Ali Fardinpour, Torsten Reiners & Heina Dreher, Curtin University

    Specialised and high priced simulators for surgical training, chemical labs, and flight training can provide real-world simulation in a safe and risk-free environment, but they are not accessible... More

    pp. 267-277

  20. Improving retention in first-year mathematics using learning analytics

    Yasmin Erika Faridhan, Birgit Loch & Lyndon Walker, Swinburne University of Technology

    Despite the importance of mathematical skills in quantitative disciplines, high failure rates in first - year university mathematics subjects have been observed in many parts of the world.... More

    pp. 278-282