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Australasian Journal of Educational Technology

Nov 29, 2017 Volume 33, Number 6


Eva Heinrich; Michael Henderson; Petrea Redmond

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Table of Contents

Number of articles: 7

  1. Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education

    Christian Moro, Zane Stromberga & Allan Stirling

    Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to... More

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  2. Special Issue on Mobile AR & VR: Integrating SOTEL in Learning Design

    Thomas Cochrane & Helen Farley

    This special issue of AJET explores the critical educational use of the recently popularized technologies of mobile augmented reality (AR) and mobile virtual reality (VR). The advent of Pokemon Go ... More

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  3. A DBR framework for designing mobile virtual reality learning environments

    Thomas Cochrane, Stuart Cook, Stephen Aiello, Duncan Christie, David Sinfield, Marcos Steagall & Claudio Aguayo

    This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research ... More

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  4. Improving paramedic distance education through mobile mixed reality simulation

    James Birt, Emma Moore & Michael Cowling

    There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of... More

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  5. Mobile augmented communication for remote collaboration in a physical work context

    Jana Pejoska-Laajola, Sanna Reponen, Marjo Virnes & Teemu Leinonen

    Informal learning in a physical work context requires communication and collaboration that build on a common ground and an active awareness of a situation. We explored whether mobile video... More

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  6. From playing to designing: Enhancing educational experiences with location-based mobile learning games

    Roger Edmonds & Simon Smith

    This paper presents research into the benefits and implementation strategies of integrating location-based mobile learning games in higher education courses to enhance educational experiences. Two ... More

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  7. Key themes in mobile learning: Prospects for learner-generated learning through AR and VR

    Claudio Aguayo, Thomas Cochrane & Vickel Narayan

    This paper summarises the findings from a literature review in mobile learning, developed as part of a 2-year six-institution project in New Zealand. Through the development of a key themes... More

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