Tags
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E-Mentoring for Professional Development of Pre-Service Teachers: A Case Study
Kahraman, M. & Kuzu, A. (2016). E-Mentoring for Professional Development of Pre-Service Teachers: A Case Study. Turkish Online Journal of Distance Education, 17(3),.
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VEX Robotics Competitions: Gender Differences in Student Attitudes and Experiences
Sullivan, A. & Bers, M. (2019). VEX Robotics Competitions: Gender Differences in Student Attitudes and Experiences. Journal of Information Technology Education: Research, 18(1), 97-112. Informing Science Institute.
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Enhancing Language Awareness and Competence-building through a Fusion of Phenomenon-based Learning and Content and Language Integration
Marsh, D., Díaz Pérez, W. & Escárzaga Morales, M. (2019). Enhancing Language Awareness and Competence-building through a Fusion of Phenomenon-based Learning and Content and Language Integration. Journal of e-Learning and Knowledge Society, 15(1),. Italian e-Learning Association.
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Best of Austria: Developing Video Games in Secondary Schools with Unity
Comber, O., Motschnig, R., Mayer, H. & Hörbe, M. (2019). Best of Austria: Developing Video Games in Secondary Schools with Unity. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 181-189). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Editorial: Conceptual Dilution
Bull, G., Hodge, C., Mouza, C., ,, K., Grant, M., Archambault, L., Borup, J., Ferdig, R.E. & Schmidt-Crawford, D.A. (2019). Editorial: Conceptual Dilution. Contemporary Issues in Technology and Teacher Education, 19(2), 117-128. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Packet Warriors: An Academic Mobile Action Game for Promoting OSI Model Concepts to Learners
Uiphanit, T., Bhattarakosol, P., Suanpong, K. & Iamsupasit, S. (2019). Packet Warriors: An Academic Mobile Action Game for Promoting OSI Model Concepts to Learners. International Association of Online Engineering.
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Analyzing Student Performance in Programming Education Using Classification Techniques
Sunday, K., Ocheja, P., Hussain, S., Oyelere, S., Samson, B. & Agbo, F. (2020). Analyzing Student Performance in Programming Education Using Classification Techniques. International Journal of Emerging Technologies in Learning (iJET), 15(2), 127-144. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Web Application to Support the Learning of Programming Through the Graphic Visualization of Programs
Jaimez-González, C. & Castillo-Cortes, M. (2020). Web Application to Support the Learning of Programming Through the Graphic Visualization of Programs. International Journal of Emerging Technologies in Learning (iJET), 15(6), 33-49. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Digital Literacy and Digital Didactics as the Basis for New Learning Models Development
Liu, Z.J., Tretyakova, N., Fedorov, V. & Kharakhordina, M. (2020). Digital Literacy and Digital Didactics as the Basis for New Learning Models Development. International Journal of Emerging Technologies in Learning (iJET), 15(14), 4-18. Kassel, Germany: International Journal of Emerging Technology in Learning.
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The Use of Android-Based PhET Simulation as an Effort to Improve Students' Critical Thinking Skills during the Covid-19 Pandemic
Hasyim, F., Prastowo, T. & Jatmiko, B. (2020). The Use of Android-Based PhET Simulation as an Effort to Improve Students' Critical Thinking Skills during the Covid-19 Pandemic. International Association of Online Engineering.
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Determining Expert Opinions of the Faculty of Education on the Development of Distance Learning Course
Kanbul, S., Zaitseva, N., Ikonnikov, A., Kalugina, O., Savina, T. & Evgrafova, O. (2020). Determining Expert Opinions of the Faculty of Education on the Development of Distance Learning Course. International Journal of Emerging Technologies in Learning (iJET), 15(23), 52-62. Kassel, Germany: International Journal of Emerging Technology in Learning.
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InCell VR: A Virtual Reality-based Application on Human Cell Division for Mobile Learning
Nasharuddin, N., Khalid, N. & Hussin, M. (2021). InCell VR: A Virtual Reality-based Application on Human Cell Division for Mobile Learning. International Association of Online Engineering.
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Entrepreneurship Education Through Mobile Augmented Reality for Introducing SMEs in Higher Education
Situmorang, R., Kustandi, C., Maudiarti, S., Widyaningrum, R. & Ariani, D. (2021). Entrepreneurship Education Through Mobile Augmented Reality for Introducing SMEs in Higher Education. International Association of Online Engineering.
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Challenges and opportunities in employing game development in computer science classes
Comber, O. & Motschnig, R. (2015). Challenges and opportunities in employing game development in computer science classes. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1892-1900). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Teaching STEM Through Historical Reconstructions: The Future Lies in the Past
Slykhuis, D.A., Lisa, M.H., Thomas, C.D. & Barbato, S. (2015). Teaching STEM Through Historical Reconstructions: The Future Lies in the Past. Contemporary Issues in Technology and Teacher Education, 15(3), 255-264. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Learning Experience Through RoboCupJunior: Promoting STEM Education and 21st Century Skills with Robotics Competition
Eguchi, A. (2014). Learning Experience Through RoboCupJunior: Promoting STEM Education and 21st Century Skills with Robotics Competition. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 87-93). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
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Subject Integrated Robot Programming Instruction Model to Enhance the Learning Motivation of the Gifted Elementary School Students in Informatics
Seo, Y. & Lee, Y. (2010). Subject Integrated Robot Programming Instruction Model to Enhance the Learning Motivation of the Gifted Elementary School Students in Informatics. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1206-1211). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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Exploring Cyberlearning: Inquiry-Based Mashups Combining Computer Science with STEM
Archambault, L., Tsai, W.T. & Crippen, K. (2011). Exploring Cyberlearning: Inquiry-Based Mashups Combining Computer Science with STEM. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 3867-3874). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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A Survey on Robotic Educational Platforms for K-12
Ben Brahim, T., Marghitu, D. & Weaver, J. (2012). A Survey on Robotic Educational Platforms for K-12. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 41-48). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Integrating Computing and Mathematics Education Using Simulation and Modeling
Moallem, M., Morge, S., Narayan, S., Gordon, C., Tagliarini, G. & Smith, M. (2013). Integrating Computing and Mathematics Education Using Simulation and Modeling. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 64-71). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).