Tags
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Strategies for using simulations as a vehicle to manage cognitive load
Lunce, L., Runshe, D., Hsiao, E.L. & Huang, X. (2009). Strategies for using simulations as a vehicle to manage cognitive load. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1492-1495). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).
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A Learning Theory for 21st-Century Students
Sontag, M. (2009). A Learning Theory for 21st-Century Students. Innovate: Journal of Online Education, 5(4),.
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A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process
Rooney, P. (2012). A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process. International Journal of Game-Based Learning, 2(4), 41-60. IGI Global.
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Early Career Teacher Professional Development: Bridging Simulation Technology with Evidence-Based Behavior Management
Shernoff, E., Frazier, S., Lisetti, C., Buche, C., Lunn, S., Brown, C., Delmarre, A., Chou, T., Gabbard, J. & Morgan, E. (2018). Early Career Teacher Professional Development: Bridging Simulation Technology with Evidence-Based Behavior Management. Journal of Technology and Teacher Education, 26(2), 299-326. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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A Framework for Designing Instructional Computer-Based Simulations: Research-Based Strategies for Appropriate Design
Romero-Hall, E. (2016). A Framework for Designing Instructional Computer-Based Simulations: Research-Based Strategies for Appropriate Design. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1604-1611). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Designing Effective Serious Games: Opportunities and Challenges for Research
Bellotti, F., Berta, R. & De Gloria, A. (2010). Designing Effective Serious Games: Opportunities and Challenges for Research. International Journal of Emerging Technologies in Learning (iJET), 5(2010),. Kassel, Germany: International Association of Online Engineering.
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Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS)
Lothian, J. & Ryoo, J. (2013). Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS). International Journal of Emerging Technologies in Learning (iJET), 8(6), 11-20. Kassel, Germany: International Association of Online Engineering.
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Who needs experts? Students designing a Synthetic Learning Environment of the Fukushima nuclear power plant.
Vallance, M., Kurashige, Y., Sasaki, T. & Magaki, T. (2017). Who needs experts? Students designing a Synthetic Learning Environment of the Fukushima nuclear power plant. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 1223-1228). Washington, DC: Association for the Advancement of Computing in Education (AACE).
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Matlab-Realized Visual A* Path Planning Teaching Platform
Luo, M. (2018). Matlab-Realized Visual A* Path Planning Teaching Platform. International Journal of Emerging Technologies in Learning (iJET), 13(10), 196-207. Kassel, Germany: International Association of Online Engineering.
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The Social Construction of Online 3D Cognition: A Qualitative Study with Elders on Word of Warcraft.
Duplaa, E. (2016). The Social Construction of Online 3D Cognition: A Qualitative Study with Elders on Word of Warcraft. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 375-387). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Model of Incorporation of Emerging Technologies in the Classroom (MIETC)
Sosa Neira, E., Salinas Ibáñez, J. & De Benito Crosetti, B. (2018). Model of Incorporation of Emerging Technologies in the Classroom (MIETC). International Journal of Emerging Technologies in Learning (iJET), 13(6), 124-148. Kassel, Germany: International Association of Online Engineering.
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A Review and Categorization of Instructional Design Models
Donmez, M. & Cagiltay, K. (2016). A Review and Categorization of Instructional Design Models. In Proceedings of E-Learn: World Conference on E-Learning (pp. 370-384). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).
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Feeling the Feed: Reflections (Confessions?) of an Online Teacher on Transitioning from Threaded Discussion to Social Media
Fletcher, M. (2012). Feeling the Feed: Reflections (Confessions?) of an Online Teacher on Transitioning from Threaded Discussion to Social Media. In Proceedings of Global Learn 2012: Global Conference on Learning and Technology (pp. 27-36). Online,: Association for the Advancement of Computing in Education (AACE).
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When Knowledge Isn’t Power: The Influence of Prior Knowledge on Question Generation Training
Sullins, J., Acuff, S., Neely, D. & Hu, X. (2018). When Knowledge Isn’t Power: The Influence of Prior Knowledge on Question Generation Training. Journal of Educational Multimedia and Hypermedia, 27(2), 245-265. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Society, Culture, and Technology Ten Lessons for Educators, Developers, and Digital Scientists
Ferdig, R. (2018). Society, Culture, and Technology Ten Lessons for Educators, Developers, and Digital Scientists. Carnegie Mellon University: ETC Press.
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Employing Dynamic Logic in Cybersecurity
Gill, G. & Rodrigues, B. (2017). Employing Dynamic Logic in Cybersecurity. Journal of Information Technology Education: Discussion Cases, 6(1),. Informing Science Institute.
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An Examination of Cross Sectional Change in Student's Metaphorical Perceptions towards Heat, Temperature and Energy Concepts
Celik, H. (2016). An Examination of Cross Sectional Change in Student's Metaphorical Perceptions towards Heat, Temperature and Energy Concepts. International Journal of Education in Mathematics, Science and Technology, 4(3), 229-245.
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Information Literacy and the Use of Internet Search Engines
Padula, R.S. (2014). Information Literacy and the Use of Internet Search Engines. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 2035-2039). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
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A description of exercise program for a module in analogue electronics combining remote laboratories, simulations, computer games, and physical laboratories for a better student experience
Samuelsen, D.A.H. & Graven, O.H. (2010). A description of exercise program for a module in analogue electronics combining remote laboratories, simulations, computer games, and physical laboratories for a better student experience. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 316-321). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review
Ibrahim, A., Vela, F., Rodríguez, P., Sánchez, J. & Zea, N. (2012). Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. International Journal of Game-Based Learning, 2(4), 18-40. IGI Global.