Tags
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Immersive Learning Experiences through Open Source Virtual Worlds
Czerkawski, B. (2011). Immersive Learning Experiences through Open Source Virtual Worlds. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3783-3785). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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The Path from First to Second Life
Nteliopoulou, S. & Tsinakos, A. (2011). The Path from First to Second Life. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3807-3814). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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Assessing Higher Order Thinking in Video Games
Rice, J. (2007). Assessing Higher Order Thinking in Video Games. Journal of Technology and Teacher Education, 15(1), 87-100. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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The LPII Simulation: A Lesson-Planning Tool for Preservice Teachers
Strang, H.R. & Clark, R.J. (2003). The LPII Simulation: A Lesson-Planning Tool for Preservice Teachers. Journal of Technology and Teacher Education, 11(1), 91-103. Norfolk, VA: Society for Information Technology & Teacher Education.
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Simulation and the Need for Practice in Teacher Preparation
Girod, M. & Girod, G.R. (2008). Simulation and the Need for Practice in Teacher Preparation. Journal of Technology and Teacher Education, 16(3), 307-337. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Using a Computerized Classroom Simulation to Prepare Pre-Service Teachers
McPherson, R., Tyler-Wood, T., McEnturff Ellison, A. & Peak, P. (2011). Using a Computerized Classroom Simulation to Prepare Pre-Service Teachers. Journal of Technology and Teacher Education, 19(1), 93-110. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Principles for the Design and Use of Simulations in Science Learning as Exemplified by a Prototype Microworld
JACKSON, D.F., KIM, T.K., Yarger, D.N. & Boysen, P.J. (2000). Principles for the Design and Use of Simulations in Science Learning as Exemplified by a Prototype Microworld. Journal of Computers in Mathematics and Science Teaching, 19(3), 237-252. Charlottesville, VA: Association for the Advancement of Computing in Education (AACE).
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Preinstructional Simulations: Implications for Science Classroom Teaching
HARGRAVE, C.P. & KENTON, J.M. (2000). Preinstructional Simulations: Implications for Science Classroom Teaching. Journal of Computers in Mathematics and Science Teaching, 19(1), 47-58. Charlottesville, VA: Association for the Advancement of Computing in Education (AACE).
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User Experience in Digital Game-Based Learning and Serious Games: Towards the Role of Media Design
Kritzenberger, H. (2010). User Experience in Digital Game-Based Learning and Serious Games: Towards the Role of Media Design. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5017-5024). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).
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Examining Digital Game-based Learning through the Lens of 21st Century Gamers
Richards, K., Min, W. & Games, A. (2011). Examining Digital Game-based Learning through the Lens of 21st Century Gamers. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 45-52). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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Children’s Engineering and Computational Thinking
Talaiver, M., Lee, I., Bull, G. & Repenning, A. (2011). Children’s Engineering and Computational Thinking. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 58-61). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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What can we learn from the last 20 years of Role Based E-learning? Analysis and critique
Linser, R. (2011). What can we learn from the last 20 years of Role Based E-learning? Analysis and critique. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2153-2158). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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Modeling Augmented Reality Games with Preservice Elementary and Secondary Science Teachers
Peters Burton, E., Frazier, W., Annetta, L., Lamb, R., Cheng, R. & Chmiel, M. (2011). Modeling Augmented Reality Games with Preservice Elementary and Secondary Science Teachers. Journal of Technology and Teacher Education, 19(3), 303-329. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Designing applets that instantiate effective mathematics pedagogy
Bowers, J., Bezuk, N., Aguilar, K. & Klass, S. (2011). Designing applets that instantiate effective mathematics pedagogy. Journal of Technology and Teacher Education, 19(1), 45-72. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Evaluating the Pedagogical Impact of a Virtual World Using Concept Mapping
MacKinnon, G. & Saklofske, J. (2011). Evaluating the Pedagogical Impact of a Virtual World Using Concept Mapping. Journal of Educational Multimedia and Hypermedia, 20(3), 267-281. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments
Schrader, P.G., Archambault, L.M. & Oh-Young, C. (2011). Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments. Journal of Technology and Teacher Education, 19(3), 261-286. Waynesville, NC USA: Society for Information Technology & Teacher Education.