Search results for author:"Yuksel Goktas"
Total records matched: 12 Search took: 0.057 secs
Blog-enhanced ICT courses: Examining their effects on prospective teachers’ ICT competencies and perceptions
Computers & Education Vol. 58, No. 3 (April 2012) pp. 908–917
Blogs are used as a technology support tool in teaching–learning processes in contemporary schools, especially in higher education. This paper examines the effects of using blogs on prospective teachers’ perceived ICT competencies and perceptions in ...
Educational Sciences: Theory and Practice Vol. 12, No. 1 (2012) pp. 473–478
The aim of this study was to provide a better understanding of ICT teachers' assigned position and to determine school administrators' and other teachers' perceptions towards ICT teachers and these teachers' positions, and to reveal the similar and...
Asia Pacific Education Review Vol. 9, No. 2 (April 2008) pp. 168–179
This study investigated teacher educators', prospective teachers', and K-12 teachers' opinions about the effectiveness of ICT related courses and the ways to improve the courses in Turkey's pre-service teacher education programs. The researchers...
Educational Technology & Society Vol. 12, No. 1 (2009) pp. 193–204
The purpose of this study is to investigate the main barriers and possible enablers for integrating information and communication technologies (ICTs) in Turkey's pre-service teacher education programs. The data were collected by means of...
Hacettepe University Journal of Education Vol. 34 (2008) pp. 127–139
The purpose of this study is to investigate the current status of K-12 teachers' Information and Communication Technologies (ICT) perceptions and ICT usage in their courses. The researchers used both quantitative and qualitative research approaches...
Enablers and barriers to the use of ICT in primary schools in Turkey: A comparative study of 2005–2011
Computers & Education Vol. 68, No. 1 (October 2013) pp. 211–222
The purpose of this study was to reveal barriers encountered by Turkish primary school teachers in the integration of ICT, to propose potential enablers to overcome those barriers, and to compare the current status of ICT integration (in 2011) with...
British Journal of Educational Technology Vol. 48, No. 3 (May 2017) pp. 824–841
The aim of this study is to determine preschool children's attitudes towards augmented reality picture books (ARPB), their story comprehension performance (SCP) and the relationships between these variables. The sample consisted of 92 five- and six...
Computers & Education Vol. 68, No. 1 (October 2013) pp. 42–50
The purpose of this study is to examine the characteristics, methodologies, and general trends in Educational Technology articles, written by authors from Turkey, published in journals listed in the SSCI, SCI, and ERIC indexes from 1990 to 2011. A...
Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 37–49
Research into virtual worlds demonstrates that to successfully use virtual world platforms in different disciplines, certain limitations and potential difficulties of these platforms must be overcome. The current study extends previous research by...
Computers & Education Vol. 88, No. 1 (October 2015) pp. 256–267
Three-dimensional (3D) virtual worlds hold the users' attention by providing rich interaction in an environment similar to the real world. User engagement duration is known to increase in environments with intense interaction. However, information...
International Journal of Emerging Technologies in Learning (iJET) Vol. 11, No. 7 (Jul 21, 2016) pp. 64–69
In this mixed method research study, the effect of gamification strategies on students’ cognitive load levels and achievements was examined along with student opinions about gamification. The topic of spreadsheets was covered for six weeks in a...
Australasian Journal of Educational Technology Vol. 29, No. 6 (2013) pp. 823–839
Three-dimensional (3-D) virtual worlds differ from other learning environments in their similarity to real life, providing opportunities for more effective communication and interaction. With these features, 3-D virtual worlds possess considerable...
Topics: Virtual Environments