Search results for author:"Simon McAlister"
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E-Learning Vol. 3, No. 1 (2006) pp. 37–50
Currently there is considerable enthusiasm for exploring how we can apply digital gaming paradigms to learning. But these approaches are often weak in linking the game-playing activity to transferable social or conceptual processes and skills that...
Combining Interaction and Context Design to Support Collaborative Argumentation Using a Tool for Synchronous CMC
Journal of Computer Assisted Learning Vol. 20, No. 3 (June 2004) pp. 194–204
Empirical studies and theory suggest that educational dialogue can be used to support learners in the development of reasoning, critical thinking and argumentation. This paper presents an educational design for synchronous online peer discussion...
Impacts of a Digital Dialogue Game and Epistemic Beliefs on Argumentative Discourse and Willingness to Argue
The International Review of Research in Open and Distributed Learning Vol. 17, No. 3 (May 16, 2016)
The goal of this study was to explore how students debate with their peers within a designed context using a digital dialogue game, and whether their epistemic beliefs are significant to the outcomes. Epistemic beliefs are known to colour student...