Search results for author:"Robert Haworth"
Total records matched: 4 Search took: 0.096 secs
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 711–720
Digital games are considered to have significant potential for educational purposes, particularly in terms of the thought processes in which players engage in order to complete these games. Some simple activities, referred to as cognitive toys, also ...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 758–765
Many digital games require analytical reasoning and thinking to some degree, with some games requiring a significant amount. Unfortunately, most games are not designed to provide any explicit support for these thinking processes. However, it may be...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 40–44
We investigated how ten to eleven year-old children texted in small groups within web-based eBooks with embedded games. We investigated both “open texting,” (children texting about what they chose) and “guided texting,” (discussing a suggested topic ...
David L. Wyrick; Melodie Fearnow-Kenney; Cheryl Haworth Wyrick; Muhsin Michael Orsini; Robert W. Strack; Jeffrey J. Milroy
American Journal of Distance Education Vol. 24, No. 3 (2010) pp. 151–162
The purpose of this project was to develop a technology that can be used in schools where there are insufficient resources to implement a quality drug prevention program. The specific technology--distance education via teleconferencing--allows a...