Search results for author:"Matthew Koehler"
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Design Principles for Creating and Maintaining Immersive Experiences in Educational Games
Brian Arnold; Matthew Koehler; Spencer Greenhalgh
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 502–508
To maximize the learning possible from educational games, designers need to find better ways interest, engage, and immerse players. In this paper, we draw upon our experience and upon the rich traditions and research from film, storytelling and...
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What Features We Like When We Like Educational Games
Spencer P. Greenhalgh; Matthew J. Koehler; Liz Owens Boltz
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 554–561
We examine the effect of three kinds of game features—mechanics, themes, and genres—on player enjoyment of educational games. Although games are often thought to be more enjoyable than other learning activities, there has been little research on how ...
Topics: Games & Simulations
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Here We Are, Now Entertain Us! A Comparison of Educational and Non-Educational Board Games
Matthew J. Koehler; Spencer P. Greenhalgh; Liz Owens Boltz
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 567–572
One key promise of educational games is that they can tap into learning in a way that is fun and motivating to learners. In this paper, we explore the reality of these claims by examining existing data on 9343 games from BoardGameGeek.com. We...
Topics: Games & Simulations
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Back to the Gaming Board: Understanding Games and Education through Board Game Reviews
Bret Staudt Willet; Sukanya Moudgalya; Liz Boltz; Spencer Greenhalgh; Matthew Koehler
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 495–503
Recent academic research into the use of games for educational purposes has focused almost exclusively on video games. In this study, we explore player perceptions of board games with regards to education. We started with a large dataset of 7,806...
Topics: Games & Simulations