Search results for author:"Mamta Shah"
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Journal of Research on Technology in Education Vol. 47, No. 2 (2015) pp. 71–88
This article elucidates the process of game-based learning in classrooms through the use of the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study was conducted at a high school to implement three games with the...
Journal of Technology and Teacher Education Vol. 23, No. 2 (April 2015) pp. 241–267
Research focusing on the development and assessment of teacher knowledge in game-based learning is in its infancy. A mixed-methods study was undertaken to educate pre-service teachers in game-based learning using the Game Network Analysis (GaNA)...
The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games
International Journal of Virtual and Personal Learning Environments Vol. 5, No. 2 (April 2014) pp. 1–14
There is a paucity of research frameworks that focus on aiding game selection and use, analyzing the game as a holistic system, and studying learner experiences in games. There is a need for frameworks that provide a lens for understanding learning...
Journal of Computers in Mathematics and Science Teaching Vol. 35, No. 4 (October 2016) pp. 369–384
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence,...