Search results for author:"Kai-Hsiang Yang"
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Computers & Education Vol. 72, No. 1 (March 2014) pp. 158–166
Since its inception in 1995, the WebQuest instructional model has received substantial attention from educators who have applied it to teaching activities. However, WebQuest has seldom been applied to mathematical teaching. Therefore, exploring...
Effects of a Progressive Prompting-Based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 322–334
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated....
A Time Sequence-Oriented Concept Map Approach to Developing Educational Computer Games for History Courses
Interactive Learning Environments Vol. 23, No. 2 (2015) pp. 212–229
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore,...
International Journal of Distance Education Technologies Vol. 15, No. 1 (January 2017) pp. 1–14
Peer-assessment and video comment-sharing are effective learning strategies for students to receive feedback on their learning. Researchers have emphasized the need for well-designed peer involvement in order to improve students' abilities in the...
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1074–1089
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an...