Search results for author:"Kai Erenli"
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International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 2013 (Jan 31, 2013)
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be utilized when it comes to teaching more sophisticated knowledge. Nevertheless many educators today are wasting this opportunity. Some have evaluated ...
International Journal of Advanced Corporate Learning (iJAC) Vol. 4, No. 3 (Aug 22, 2011) pp. 23–29
"Teams, increasingly more than individuals, are charged with the most challenging and mission-critical projects. Leaders need to evaluate and motivate from a distance. And the makeup of teams is increasingly complex – they´re bigger, more diverse,...
International Journal of Advanced Corporate Learning (iJAC) Vol. 5, No. 3 (Aug 29, 2012) pp. 54–57
When asking which Virtual World to use for educational purposes, people most often want to hear a one- sentence answer. Frequently the question leads to a discussion that can be compared to a debate about religion: you cannot be too sure which side...
International Journal of Advanced Corporate Learning (iJAC) Vol. 6, No. 2 (Jul 23, 2013) pp. 22–27
Gamification has become a hot topic for today’s educators. Many tools and methods have been developed and students have got used to Foursquare or Barcoo. This paper introduces an easy and cost-effective method that educators can use to develop...
International Journal of Advanced Corporate Learning (iJAC) Vol. 9, No. 1 (Apr 27, 2016) pp. 19–25
Today’s teachers mainly belong to the so-called “Generation X” while learners are most often described as “Generation Y” or “Millennials”. Most current discussions of learning methods are being held in view of the status quo. But what about the...