Search results for author:"Johannes Strobel"
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Definition, conceptualization, and utilization: A review of research on concept mapping as a pedagogical mindtool
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3004–3011
A vast body of research has investigated the effects of concept mapping on students’ development of problem solving skills, conceptual change, and knowledge transfer. However, the definitions of concept mapping vary considerably among researchers...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 3702–3709
Second Life (SL) is a virtual world that is comprised of nearly 1.5 million users from which approximately 150,000 are core users. The astonishing aspect of this number is that many end-users (and not paid employees) devote their time to create this ...
How ID Models Help with Game-Based Learning: An Examination of the Gentry Model in a Participatory Design Project
Educational Media International Vol. 48, No. 4 (2011) pp. 287–306
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with...
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1199–1202
Digital video is being used more and more in educational research and teacher professional development (TPD). The data capturing methods range from teachers videotaping their own classroom, colleagues collaborating on the data collection or...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1936–1940
The purpose of this paper is to provide arts teachers a framework for the integration of ICT within their existing mind-sets and instructional strategies in the context of teaching visual arts production. The framework integrates a model of ill...
Inspection of a prototype framework for integrating ill-structured problem solving into the arts classroom with the use of ICT
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 3221–3229
The purpose of this session is (a) to introduce an instructional framework (including guidelines and examples) for the integration of ICT into teaching visual arts production and (b) to receive feedback from in-service teachers. The framework...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6558–6563
Problem-based learning (PBL) is being utilized since 40 years in a variety of different disciplines. Though extensively researched, there is heated debate about the effectiveness of PBL. This study utilizes qualitative meta-synthesis strategies to...
Activity Theory as a Lens to Structure the Analysis of Instructional Design Experience with Course Management Systems in Higher Education
World Conference on Educational Media and Technology 2006 (June 2006) pp. 963–966
There is a need for a proper methodology to understand user experience with CMSs to improve the innovation. Activity Theory provides a framework for studying human practices as development process, with a focus on the interaction of human activity...
Empowering student designers with meaningful interactions: Participatory design of an educational game
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 1887–1895
The purpose of this study is to explore the potential of applying participatory design (PD) in the realm of educational game design by adopting, adjusting and combing traditional participatory design with game design principles and instructional...
The influence of blogging, a social computing activity, on the conceptual development and epistemological beliefs of students in and outside of university environments.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 6564–6571
Students are using social computing tools like blogging, with their friends and in public spaces on the Internet. The processes, discourses, and truth claims experienced by using the tools are part of their overall learning experience and shape...
Interactive Learning Environments Vol. 13, No. 1 (2005) pp. 15–37
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of...
Embedding Instructional Design Supports in Course Management System - Implications from Literature Review
World Conference on Educational Media and Technology 2006 (June 2006) pp. 880–887
Current CMSs have limited capabilities of supporting instructional design for online delivery. They are criticized for lacking proper pedagogical affordances and having limited content management capabilities. In this paper, the authors review...
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3405–3410
This paper proposes a design framework and a prototype for constructing a Web 2.0 space (Web2UA) for developing Web 2.0 user agreements. The central idea of the framework is that many features of Web 2.0 applications inherently adopt the principles...
Journal of Technology and Teacher Education Vol. 15, No. 4 (October 2007) pp. 483–512
The National Educational Technology Standards for Students (NETS*S) were developed to provide guidelines for effective and meaningful technology use with K-12 students. In the present study we used the NETS*S as a framework to analyze ways that...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2000–2007
More and more higher education students take online courses or pursue online degrees. Much research exists on reasons students choose online learning, their perceived level of control, independence and satisfaction. This paper presents research,...
The evolution of a collaborative authoring system for non-linear hypertext: A design-based research study
Computers & Education Vol. 51, No. 1 (August 2008) pp. 67–85
Learning in complex and ill-structured knowledge domains requires accommodation of multiple perspectives embedded in authentic activities and the reconciliation of those perspectives with personal beliefs resulting in conceptual change. Cognitive...
Journal of Educational Computing Research Vol. 45, No. 4 (2011) pp. 379–397
Existing research on choice of online learning utilized factors such as perceived level of control, independence, and satisfaction, yet the relationship among these factors is under-researched. Due to the value of "learning anytime," biological...
Peggy A. Ertmer; Johannes Strobel; Xi Cheng; Xiaojun Chen; Hannah Kim; Larissa Olesova; Ayesha Sadaf; Annette Tomory
Journal of Computing in Higher Education Vol. 22, No. 2 (August 2010) pp. 73–94
The development of critical thinking is crucial in professional education to augment the capabilities of pre-professional students. One method for enhancing critical thinking is participation in role-playing simulation-based scenarios where students ...
Brian Beabout; Shawn Foley; Marjorie Rickard; Janise Venia Wriddle; Laurie MacDonald; Stephen Smith; Rob Campbell; Johannes Strobel
TechTrends: Linking Research and Practice to Improve Learning Vol. 50, No. 2 (March 2006) pp. 57–61
This article presents seven vignettes that focus on what technology specialists, instructional designers, teacher trainers, teachers, parents, corporate trainers and performance technologists can do to create positive and systemic change in...
Interface support for case retrieval in a Case-Based Reasoning knowledge repository-Knowledge Innovation for Technology in Education(KITE)
Wu He; Feng-Kwei Wang; Johannes Strobel; Chi-Ren Shyu; Jaturon Harnsomburan; Hui-Chuan Hsieh; Dan Cernusca; Tawnya Means
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 3598–3600
The widespread acceptance of Case-Based Reasoning(CBR) systems will depend, to a large extent, on a good user interface. Hence, designing a versatile and user-friendly interface for CBR systems becomes indispensable. In this paper, we present a user-...
Dan Cernusca; John Wedman; Chi-Ren Shyu; Joi Moore; Wu He; Jaturon Harnsomburana; Tawnya Means; Hui-Chuan Hsieh; Johannes Strobel; Feng-Kwei Wang; David H. Jonassen
World Conference on Educational Media and Technology 2002 (2002) pp. 1878–1879
This paper offers a new perspective in teachers' education regarding the effective technology integration. The core theoretical background is Case based Reasoning. We develop a knowledge repository filled by indexed stories collected directly from...