Search results for author:"Hiroaki Ogata"
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Supporting Daily Reflection in Ubiquitous Learning Using a Life-logging Camera
Hiroaki Ogata
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 2878–2883
This paper proposes a system named PACALL (Passive Capture for Learning Log) in order to have a passive capture and support daily reflection in ubiquitous learning using life-logging camera. With the help of SenseCam, learner’s activity can be...
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Combining Social Networks and Collaborative Learning in Distributed Organizations
Hiroaki Ogata; Yoneo Yano
World Conference on Educational Media and Technology 1999 (1999) pp. 119–125
The exploration of social networks is essential to find capable collaborators who can help problem-solving and to augment cooperation between users. This paper describes PeCo-Mediator-II for seeking for a collaborator with the chain of personal...
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Knowledge Awareness: Bridging Learners in a Collaborative Learning Environment
Hiroaki Ogata; Yoneo Yano
International Journal of Educational Telecommunications Vol. 4, No. 2 (1998) pp. 219–236
This paper describes knowledge awareness (KA), a new concept for inducing collaboration in an open-ended and collaborative learning environment. Sharlok (SHARing, Linking and lOoking for Knowledge) is also proposed as a testbed of KA, which has a...
Topics: Collaboration
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Supporting Knowledge Awareness for a Ubiquitous CSCL
Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2362–2369
This paper describes a computer supported collaborative learning (CSCL) in ubiquitous computing environment. In the environment called CLUE, the learners provide and share individual knowledge and discuss about them. This paper focuses on knowledge...
Topics: Collaboration
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Ubiquitous Learning: Language Learning Meets Ubiquitous Computing
Hiroaki Ogata; Yoneo Yano
World Conference on Educational Media and Technology 2004 (2004) pp. 2069–2076
This paper describes three systems for a computer-assisted language learning (CALL) in a ubiquitous computing environment. First, we are developing an open-ended collaborative learning support system called CLUE. The learners provide their own...
Topics: Learning Objects, Languages
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Collecting Organizational Memory Based on Social Networks in Collaborative Learning
Hiroaki Ogata; Yoneo Yano
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 822–827
The exploration of social networks is essential to find capable collaborators who can help problem-solving and to augment cooperation between users. This paper describes PeCo-Mediator- II for seeking for a collaborator with the chain of personal...
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Supporting Cooperative Leaning: The design of learning infrastructures in a Digital Library Environment
Raul Morales Salcedo; Hiroaki Ogata; Yoneo Yano
World Conference on Educational Media and Technology 2004 (2004) pp. 598–602
Authoring and On-line publishing systems attempt to support the learner fs design processes. However, typically the learner fs activities are confined to searching, selecting and reading. In analyzing the role of technology in the learning processes,...
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CoCoA2: Computer Supported Collaborative Language Learning Environment Based on Online Proofreading
Hiroaki Ogata; Yoshiaki Hada; Yoneo Yano
World Conference on Educational Media and Technology 2000 (2000) pp. 836–841
CoCoA (Communicative Correction Assistant System) was developed for supporting students and teachers to exchange online marked-up documents via email. Its environment is very similar to a real one in which people use paper and pen. In order to...
Topics: Teachers
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Online Video Analysis System for Video-based Correction System
Yoshiaki Hada; Hiroaki Ogata; Kazuhide Kanenishi; Yoneo Yano
World Conference on Educational Media and Technology 2003 (2003) pp. 1003–1010
This paper focuses on an online video analysis system for video-based correction system. The video correction system called Viclle can correct a video to instruct on language learning. In order to correct the video, the user has to find the spots...
Topics: Video
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Research on Pervasive e-Learning System Development
Luyi Li; Yanlin zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 595–598
Abstract: in this paper we present one of our ongoing research project on developing pervasive e-Learning system. In the past years, we have completed PC-based e-Learning system (ECLUE) design and implementation, and partly experimented PDA-based e...
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Using Context-awareness to Support Peer Recommendation
Yanlin Zheng; Luyi Li; Ogata Hiroaki; Yoneo Yano
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2367–2373
This paper proposes a three-dimensional context-awareness model for peer recommendation in e-learning environments.Context-awareness (CA) is mediated by the understanding of the activity contexts of learners.The paper explores the CA model, and CA...
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Ontologies: Structure E-Learning from Information-based to Knowledge-based
Yanlin Zheng; Luyi Li; Hiroaki Ogata; Kenji Matsuura; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 833–839
Abstract: Present E-Learning is actually a kind of Information-based learning, which can ft really and fully endow E-Learning with essential superiority to traditional learning. It is necessary to structure E-Learning from an Information-based level ...
Topics: Engineering, Instructional Design
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Design and Implementation of Knowledge Co-collection in a Common Interest Group
Kenji Matsuura; Juergen Buder; Friedrich Hesse; Hiroaki Ogata; Yoneo Yano
World Conference on Educational Media and Technology 2003 (2003) pp. 658–661
Internet users often keep subjectively important URL information in a local pool that generally has a tree structure and is sometimes called "Bookmarks" or "Favorites". This hierarchical pool is an indicator of empirical knowledge filtered out from...
Topics: Research Methods
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Using Knowledge Grid Construct Next Generation E-learning
Yanlin Zheng; Luyi Li; Hiroaki Ogata; Kenji Mutsuura; Yoneo Yano
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1849–1852
Recently, increasing researches regard Grid technology as the key technology of next generation Internet. Knowledge Grid (KG) aims at integrating distributed knowledge resources into one virtual, knowledge-based, and high-performed super-computer to ...
Topics: Learning Management Systems
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Support Ubiquitous Learning with Knowledge Awareness
Luyi Li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2179–2187
This paper proposes a three-dimensional Knowledge Awareness (KA) model that involves: Awareness to Knowledge Objects, Awareness to Knowledge Subjects and Awareness to Knowledge Processes. This paper discusses the Ubiquitous Learning context, and...
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An Adaptive Web-based Learning System for Providing New Findings
Hiroyuki Mitsuhara; Youji Ochi; Kazuhide Kanenishi; Hiroaki Ogata; Yoneo Yano
World Conference on Educational Media and Technology 2003 (2003) pp. 662–669
We have developed an adaptive web-based learning system, which aims to re-construct the web for efficient knowledge construction. This system enables learners to create hyperlinks on the web and share them. Furthermore, the sharable hyperlinks...
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Using Constructionism for Ubiquitous Learning Environment Design
Luyi Li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 599–602
Abstract: Ubiquitous computing is a brand-new and human-centered computing paradigm, which is seamlessly embedded into every fabric of our lives. Ubiquitous Learning, also called u-Learning, is based on ubiquitous computing technology. The most...
Topics: Instructional Design
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Pervasive Learning: e-Learning In Future
Luyi li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1933–1936
Abstract: Recently, as a new-brand computing paradigm, Pervasive computing (also called Ubiquitous computing), has attracted more and more researchers. The essence of pervasive computing is on developing new computing paradigm and corresponding...
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A Conceptual Model of Ubiquitous Learning Community (ULC)
Luyi Li; Yanlin Zheng; Ogata Hiroaki; Yoneo Yano
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2269–2274
This paper proposes the concept and the construction of Ubiquitous Learning Community (ULC). Based on the recognition of the concept of Ubiquitous Learning, this paper suggests a conceptual model of ULC. ULC is established on the interactions...
Topics: Interaction
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Using Streaming Media to Facilitate Knowledge Building in Instructional Skills Training
Luyi Li; Yanlin Zheng; Hiroaki Ogata; Yoneo Yano
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2188–2193
This paper proposes the use of streaming media to mediate knowledge building in instructional skills training within teacher education. First, this paper discusses streaming media's educational application value, and presents a simple review on...
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Supporting Teaching/Learning with Automatically Generated Quiz System
Kousuke Mouri; Noriko Uosaki; Mohammad Nehal Hasnine; Atsushi Shimada; Chengjiu Yin; Keiichi Kaneko; Hiroaki Ogata
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 178–187
This paper describes an automatic quiz generation system to support memory retention utilizing digital textbook logs as well as to reduce teachers' burden to create quizzes. An experimental was conducted to examine whether our automatically...
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Ubiquitous Learning Management with e-Portfolio on PDA/PC
Kenji Matsuura; Kazuhide Kanenishi; Keiji Niki; Yasuo Miyoshi; Hiroyuki Mitsuhara; Hiroaki Ogata; Yoneo Yano; Tomiaki Morikawa
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 3029–3034
Mobile learning or ubiquitous learning is now spread widely because of the up-to-date portable client devices. In parallel, research on e-Portfolio design has been focused gradually. E-Portfolio has several merit for learning management or...
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Supporting Vicarious Exploration for a Common Interest Group
Kenji Matsuura; Kazuhide Kanenishi; Hiroaki Ogata; Yoneo Yano; Juergen Buder; Friedrich Hesse
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 2317–2320
This paper describes how to utilize browsing and exploring activities effectively on the Internet for a common interest group. Especially it focuses on Bookmark function of a browser. Bookmark items are filtered out from a list resulting from search ...
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Instructional Design and Evaluation of Science Education to Improve Collaborative Problem Solving Skills
Li Chen; Hirokazu Uemura; Yoshiko Goda; Fumiya Okubo; Yuta Taniguchi; Misato Oi; Shin’ichi Konomi; Hiroaki Ogata; Masanori Yamada
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 1364–1369
Collaborative Problem Solving (CPS) skills are essential in education and in the 21st century workforce. CPS involves two main domains: the social domain (e.g., communication or cooperation) and the cognitive domain (e.g., domain-specific problem...
Topics: Science Education, Teaching and Learning with Emerging Technologies, K-12 Online Learning