Search results for author:"Eun Kyung Kim"
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International Journal of Mobile and Blended Learning Vol. 11, No. 3 (July 2019) pp. 55–63
This meta-analysis examines the effects of learning with robots (r-learning) on young children and, on this basis, gives suggestions for using robotics in education for young children. A test of homogeneity was performed for 27 Korean studies done...
Online university students' satisfaction and persistence: Examining perceived level of presence, usefulness and ease of use as predictors in a structural model
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1654–1664
Learners’ satisfaction and persistence are considered critical success factors in online universities where all of the teaching and learning activities are carried out online. This study aims to investigate the structural relationships among...
Relationships among Learners’ Satisfaction, Academic Achievement and Learning Transfer in the Corporate Cyber Education
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3930–3933
The purpose of the present study is to investigate the relationships among learners' satisfaction, academic achievement and learning transfer in the corporate cyber education. 202 students who completed S corporate's cyber courses in 2007 and...
College & Research Libraries Vol. 75, No. 4 (July 2014) pp. 442–457
Social media have become increasingly popular among different user groups. Although used for social purposes, some social media platforms (such as Wikipedia) have been emerging as important information sources. Focusing on undergraduate students, a...
Performance of Fourth-Grade Students with Learning Disabilities on Multiplication Facts Comparing Teacher-Mediated and Technology-Mediated Interventions: A Preliminary Investigation
Brian R. Bryant; Minwook Ok; Eun Young Kang; Min Kyung Kim; Russell Lang; Diane Pedrotty Bryant; Kathleen Pfannestiel
Journal of Behavioral Education Vol. 24, No. 2 (June 2015) pp. 255–272
Instructional applications (apps) are educational software programs that can be accessed via mobile technologies (e.g., iPad, smartphone) and used to help students acquire various academic skills, including mathematics. Although research suggests...